TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #464: Bisqwit's FDS Super Mario Bros 2 in 08:20.57

Console: Famicom Disk System
Game name: Super Mario Bros 2
Game version: FDS
ROM filename: smb2j.fds
Branch:
Emulator: (unknown)
Movie length: 08:20.57
FrameCount: 30035
Re-record count: 21907
Author's real name: Joel Yliluoma
Author's nickname: Bisqwit
Submitter: Bisqwit
Submitted at: 2004-12-12 07:36:18
Text last edited at: 2004-12-15 22:01:15
Text last edited by: Bisqwit
Download: Download (1874 bytes)
Status: published
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Author's comments and explanations:
Another Super Mario Bros 2j movie! This time it features a completely different strategy. Mario grabs a mushroom and a flower! Lots of weird things happen. Be sure to watch carefully :)

This movie is 0.86 seconds faster than the currently published version. Would be more (or maybe less), if the censorship principle wasn't there (see previous submission text).

Bigger final score. Less waiting. More action.

Big Mario is essentially two (or one and half) small Marios. This means two times more glitches. This movie attempts to demonstrate as many of them as possible where applicable.

Cool things I did while recording but which I did not include in the movie are:


Divide the rerecord count by 2. I started this movie by rerecording the previous version. But only the first half of 1-1 is identical to previous version. It deviates after that.


Typical data:


This movie surprisingly needs some luck-abuse and brute work. Besides all the obvious stuff like how to jump perfectly, these are some things I had to manage: Many other problems solved themselves rather automatically. I call it experience. :) To my surprise, the bullets in 4-3 and 8-1 are affected also by coins. I thought previously that only the timer affects them.


Ducking is a funny feature in SMB1 and SMB2j.


Lastly - it's probably possible to improve this movie. I created it as a proof-of-concept movie, or rather as a test movie to try what happens if I use the fireflower against a fake Koopa in 4-4.

I did that, but more importantly, I managed to get the through-a-wall trick working in 1-2. This and other minor details resulted that in the beginning of 5-1, the movie was exactly as long as the previous version. I had not lost or gained anything. From that on, the fireflower gained speed everywhere. I didn't have to wait for anything. Except the rotating fires in 8-4. They actually costed me time, because Mario was bigger than previously. However, the result is still good, and I'm happy about that.


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