Tool-assisted game movies
When human skills are just not enough

Submission #4703: was0x's NES The Last Ninja in 08:01.11

Console: Nintendo Entertainment System
Game name: The Last Ninja
Game version: USA
ROM filename: Last Ninja, The (USA).nes
Emulator: FCEUX 2.2.2
Movie length: 08:01.11
FrameCount: 28914
Re-record count: 2570
Author's real name: J.T
Author's nickname: was0x
Submitter: illayaya
Submitted at: 2015-05-26 02:40:05
Text last edited at: 2015-06-13 19:34:28
Text last edited by: fsvgm777
Download: Download (6626 bytes)
Status: published
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Author's comments and explanations:


(Link to video)

Game objectives

  • Aims for fastest time
  • Manipulates luck
  • Avoids damage

I loved watching usedpizza's speedrun attempts in twitch back in the day. And I found this game looks very interesting.

Jumping to transit screen is always faster than just walking but it changes enemy's moving pattern. Different enemy's moving can cause big time loss sometimes.


I saved time from jump transition and better enemy avoidance in many places other than following improvements. I'm just listing notable ones.

Stage 1: Central Park

  • Cancelling landing animation at sword room
  • Failing off another ledge in next room
  • Lag reduction in gate room
  • Jumping from more right side in 2nd boat room

129 frames saved.

Stage 2: The Streets

  • Cutting waiting time 2nd stoplight completely

312 frames saved. (441 frames total)

Stage 3: The Sewers


72 frames saved. (513 frames total)

Stage 4: The Office

  • Avoiding very 1st enemy's attack
  • Getting better password with less waiting (4 normal frames + 3 lag frames, lag can affect to generate password)
  • Changing weapon during waiting helicopter part (This isn't timesaver for this stage but stage 6)
  • Faster helicopter riding

150 frames saved. (663 frames total)

Stage 5: The Mansion

  • Jumping to 1st window instead of failing (I had to knock enemy out afterwards in both way when I tried. It's ended to be slower in total, but jumping is faster)

71 frames saved. (734 frames total)

Stage 6: The Final Battle

  • Cutting changing weapon
  • Not killing 1st enemy
  • Better password (2 frames faster input than 0800)
  • Avoiding Kunitoki's attack
  • Knocking kunitoki out earlier (He interrupts me to take shortest pass and makes lag frames when he's alive)

303 frames total. (1037 frames total)

Thanks to

His both console/TAS runs are my inspiration of trying this game. Also, he showed actual timesaver for this run (Lag reduction part). It's off topic but this video is related to me and usedpizza ;) https://www.youtube.com/watch?v=KLCokotqmrc

magmapeach, Megiddo, Jadian, and Fatalis
Their password generate research.

Nach: Nice improvement, accepting.

fsvgm777: Processing.

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