Tool-assisted game movies
When human skills are just not enough

Submission #4708: Alex76FR's NES Super Mario Bros. ""no sprint"; "glitchless" ;"any%"" in 07:10.31

Console: Nintendo Entertainment System
Game name: Super Mario Bros.
Game version: any
ROM filename: Super Mario Bros. (World).nes
Branch: "no sprint"; "glitchless" ;"any%"
Emulator: FCEUX 2.2.2
Movie length: 07:10.31
FrameCount: 25861
Re-record count: 1002
Author's real name: A.H.
Author's nickname: Alex76FR
Submitter: Alex76FR
Submitted at: 2015-06-02 15:19:00
Text last edited at: 2015-06-02 16:49:33
Text last edited by: Alex76FR
Download: Download (2174 bytes)
Status: decision: cancelled
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:


This level is a bit tricky, especially for the underworld on the pipe, where I had to brake a bit, unlike I thought. I achieved to jump correctly in the underworld to get the pipe. At the end of the level, I was thinking “At the end of the stairs, I jump”, but finally, I let Mario fall down because it was faster.


I have been a bit surprised that, at the moment where Mario jumps frame-perfect to kill the Koopa, I could go. It’s important to notice that there is only one frame in no sprint. Then, there are 2 little difficult jumps. Where the platforms goes up and down, I had a big problem : knowing that if I kept walking and jump on the first platform, I fall, so I have to wait, and if I jump directly to the second, I jump on the HUD, and fall again, and I had to wait again.


There is a little luck manipulation to force the first spiny to go right instead of left.


At the beggining, I prefered directly taking the upper tunnel, or I would have lost time. It’s hard to hit the block to trigger the vine, and it’s difficult to do the jump to climb that vine. The last part is really easy because it’s straight forward and you have jump to jump and press right.


I didn’t know if I lost time walking on holes, even if can go through. In that level, I did a lot of 1-frame-only jumps. Then comes a jump that would have needed the sprint.


The stairs and the beggining are really dangerous to do. I even killed the lakitu and that wasn’t even planned. It gave me a benefit. A lot of Bullet Bill annoyed me. Then comes the second jump that would have needed the sprint. At the end of that jump, I should have stopped for a while for the next jump.


There is a little pixel-perfect jump in the middle on this level. However, there are the fireworks. If I rush to the flag, there would be 6 fireworks to would be triggered. Then, there is a Bullet Bill that blocked me a bit.


There is another pixel-perfect jump. You are forced to wait for the platform to move. Then you have to wait with the piranha plant. Then I had to go right, then to come back to the left. Another waiting due to the piranha plant. In the water part, a really hard part to end because of fireballs. A third jump that would have required sprint and a Bowser that isn’t saying ‘You shall not pass’ and I just go under him.

Similar submissions (by title and categories where applicable):