This run improves the previous
TAS by 401 frames. The improvement mainly comes from a detour to obtain the speed potion, which ends up saving several seconds. It also speeds up the pace of the run, so it is a bit more exciting to watch.
Game objectives
- Emulator used: Bizhawk 1.9.4
- Uses a warp glitch
- Takes damage to save time
Comments
Bizhawk (Gambette core) loses a few frames in loading and possibly lag. It is mostly faster to jump to avoid lag, although in some situations it isn't. I redid every room multiple times to ensure that all lag that could be saved was, which allowed me to get under a minute and thirty seconds. The extra speed allows you to complete the final room much quicker, which is mainly why it saves time. Less damage is taken than the previous run due to this. The animation of losing the potion in the final boss room doesn't lose time because you have to wait before you can shoot a knife.
Memory Addresses
Address
Set #87: The Addams Family |
System: |
Game Boy |
Download .wch file for: |
BizHawk
|
Domain | Address | Data Type |
Signed | Endian | Description |
WRAM |
01FA |
Byte |
Unsigned |
Little |
Remaining Knives |
WRAM |
13B1 |
Byte |
Unsigned |
Little |
Y Position (level) |
WRAM |
13B3 |
Byte |
Unsigned |
Little |
X Position (level) |
WRAM |
13C5 |
Byte |
Unsigned |
Little |
X Position (screen) |
WRAM |
13C6 |
Byte |
Unsigned |
Little |
Y Position (screen) |
WRAM |
13E2 |
Byte |
Unsigned |
Little |
Final Boss HP |
WRAM |
1CA5 |
Byte |
Unsigned |
Little |
Ground/Air Flag |
Special Thanks
Special thanks to bangerra for his speedrun
here which inspired me to make this TAS. Thanks to Shrimp, who came up with the theory for the new route. As well thanks to nitrogenesis for his TAS, which was good to compare to in the beginning room.
Suggested Screenshots