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Submission #4719: Samlaptop and Dooty's PSX Oddworld: Abe's Oddysee "100%" in 1:01:35.8

Console: Sony PlayStation
Game name: Oddworld: Abe's Oddysee
Game version: USA v1.0
ROM filename: Oddworld: Abe's Oddysee (USA) V1.0.bin
Branch: 100%
Emulator: PCSX-rr 0.1.3f (July 2014 Revision)
Movie length: 1:01:35.8
FrameCount: 221748
Re-record count: 62293
Author's real name: Sam Locke and Evaldo Mendes
Author's nickname: Samlaptop and Dooty
Submitter: Samtastic
Submitted at: 2015-06-07 11:20:45
Text last edited at: 2015-06-13 09:27:21
Text last edited by: Samlaptop
Download: Download (10066 bytes)
Status: decision: cancelled
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Author's comments and explanations:

(Link to video)

Samlaptop Comments

It's finally here people! The new 100% TAS of Oddworld: Abe's Oddysee done in 1:01:35. This new run has been improved by over two minutes thanks to Shunpuk's discovery of the multiple backwards jump, using a camera trick in Paramonia, finding more ways on using the DDG and using the early bird portal closure glitch. In addition to all of these, Dooty has managed to improve every rescue.

Game Objectives

  • 100% completion
  • Heavy glitch abuse
  • Uses death to save time
  • Game restart sequence
  • Corrupts Memory
  • Genre: Platform

This run had been delayed due to Dooty not being able to fix the missing ring. The only way I can fix the missing ring was to save at the last level of the game and reload the level so that objects will appear.

  • ROM used: Oddworld: Abe's Oddysee (USA) V1.0.bin
  • Recommended Emulator: PCSXRR-1.3f (July 2014 Revision. See link in the Abe's Oddysee forum for download.)
  • BIOS used: SCPH1001.bin
  • Graphics plugin: TAS GPU Plugin
  • Sound Plugin: TAS Sound Plugin
  • Controller used: Segu DriectPad Pro 0.4

Here is a list of glitches that we used:

Death Delay

Often abbreviated as DDG once Abe jumps or rolls into an explosive, it makes Abe invisible and can corrupt his sprite. This glitch will allow Abe to get past things that would kill him. Abe's sprite will show up after entering a door and wells will cancel this glitch. Abe will die if he falls of a ledge or gets zapped. A video made by Sligfantry can show you how this glitch works:


(Link to video)

Auto Turn Delay

This glitch works by standing on the edge of the ledge and pressing the down button quickly and run towards a spot where you would like to hoist down. You will need to press either 'left/down' or 'right/down' depending on which direction Abe was facing.

Stop 'n' Turn

By timing this glitch perfectly you can make Abe stop and turn. Combing it with the auto turn glitch above a ledge you will be able to make Abe do a backwards jump. This will allow you to jump backwards to areas and skip Zulags. In a 100% run it will allow you to get to secret areas quicker and it skips a section of StockYards Escape after finishing the secret area. Sligfantry's video can show you how this glitch works: http://www.youtube.com/watch?v=DIo1TJUBGlo

Multiple Backwards Jump

Whilst performing a backwards jump, simply press up/jump and Abe will do a multiple backwards jump and in this run Abe will use it to skip Zulag 3 to get to Zulag 4.

Diagonal fall

This is done by combining the stop turn and the auto turn glitch. It is used as a time saver in Monsaic Lines and to save a frame in RuptureFarms.

Early Bird Portal Closure

This run contains a new glitch which saves a few frames. You can free the Mudokon a few frames earlier than a normal rescue. Here is the before and after video on how it looks when using the glitch.


(Link to video)

Dooty's Comments

Thanks

Thanks to everyone who has found glitches for us. Without those glitch finding people, this run would never been so fast!


Samlaptop: Added youtube module.

Samlaptop: As instructed, I will be waiting for PSXHawk...


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