Tool-assisted game movies
When human skills are just not enough

Submission #4738: arkiandruski & Alyosha's NES Conquest of the Crystal Palace in 11:06.29

Console: Nintendo Entertainment System
Game name: Conquest of the Crystal Palace
Game version: USA
ROM filename: Conquest of the Crystal Palace (USA).nes
Emulator: FCEUX 2.2.2
Movie length: 11:06.29
FrameCount: 40043
Re-record count: 7974
Author's real name: David M
Author's nickname: arkiandruski & Alyosha
Submitter: Alyosha
Submitted at: 2015-06-26 23:39:04
Text last edited at: 2015-07-08 19:01:49
Text last edited by: Spikestuff
Download: Download (5872 bytes)
Status: published
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Author's comments and explanations:
Conquest of the Crystal Palace is an interesting action platforming game offering some cool mechanics, including your canine friend who you can call at will and use as a platform.

Game objectives

  • Emulator used: FCEUX 2.2.2
  • Beats the game as fast as possible.


I noticed this game while browsing through old runs. It looked pretty fun and also easy to improve due to the intense lag. Most of the ~700 frame improvement here is lag reduction.

~600 frames saved lag reduction

~100 frames saved in faster level 2 boss fight (one less wind cycle)

Getting a shooting powerup also helped reduce much of the lag, even though it also costs a couple frames to equip it and shoot behind you.

Other comments

I thought this game was pretty cool, I had actually never heard of it before I saw it in the movie files. This was a side project as I struggle with the other ones. I suspect its probably possible to get a few more frames of savings, but I think 10 seconds of lag removed is enough to get this run more in line with current standards.

Mothrayas: Judging.

Mothrayas: Audience response has been positive about this run, including when comparing it to the published movie. As such, accepting to Moons as an improvement to the published movie.

Spikestuff: Attack!

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