TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #4761: Alyosha, Arc's NES Super Pitfall in 04:42.04

Console: Nintendo Entertainment System
Game name: Super Pitfall
Game version: USA
ROM filename: Super Pitfall (USA).nes
Branch:
Emulator: FCEUX 2.2.2
Movie length: 04:42.04
FrameCount: 16950
Re-record count: 3727
Author's real name: David M
Author's nickname: Alyosha, Arc
Submitter: Alyosha
Submitted at: 2015-07-16 20:19:26
Text last edited at: 2015-07-25 08:31:26
Text last edited by: fsvgm777
Download: Download (3304 bytes)
Status: published
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Author's comments and explanations:
New Route, New clips, New run!

Super Pitfall is a rather poorly programmed platforming game offering many opportunities for glitch abuse. The current run beats the game in under 5 minutes.

Game objectives

  • Emulator used: FCEUX 2.2.2
  • Beats the game as fast as possible.

Comments

Well this run came a long way very rapidly, being now over 1:30 faster then the published run. After Arc mentioned several new potential clips, I started from scratch and after staring at the map for a while discovered a new key first route that saves additional time as well. Brute forcing wall clips made them much faster, and as well as allowed for getting the key falling straight through the floor.

Big thanks to Arc for really putting a lot of thought into routing and different clip potential that I initially wrote off as being too slow, which in turn forced me to learn to automate rerecords for the first time. I think this run contains around 500000 rerecords now.

Also thanks to mklip2001 and jlun2 for suggesting time saving improvements that made it into the final run.

Temp encode:


(Link to video)

Other comments

It was quite fun to make this run and make new discoveries. Most of my runs up to now were just applying known improvements or very linear games, it was nice to take a really fresh look at a game.

I don't think there is a faster route, but possibly with more cpu time slightly faster clips can be found, but not by much.

I had also found a time saving trick in the first waterfall that could be used to improve a real time run, but it didn't make it into the final run.


Tompa: Replaced the movie file with a 165 frames faster version.
Tompa: And claimed for judging.
Tompa: More games to reach sub 5 is always great, nice run. Accepting as an improvement to the published run, let's aim for the Moon this time!

fsvgm777: Processing.


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