TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #4774: mamuuuut's Arcade Samurai Shodown IV: Amakusa's Revenge "playaround" in 08:47.08

Console: Arcade
Game name: Samurai Shodown IV: Amakusa's Revenge
Game version: JPN
ROM filename: samsho4.zip
Branch: playaround
Emulator: fba-rr-v007
Movie length: 08:47.08
FrameCount: 31625
Re-record count: 6612
Author's real name: jean 2
Author's nickname: mamuuuut
Submitter: mamuuuut
Submitted at: 2015-07-24 13:11:29
Text last edited at: 2015-07-28 15:06:03
Text last edited by: fsvgm777
Download: Download (3960 bytes)
Status: published
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Author's comments and explanations:
To replay the movie in an emulator, you would need the file neogeo.zip in the emulator folder, and to set the BIOS to "MVS Japan ver.6" in the DIP switches menu (available through the Input menu after the game is loaded).


(Link to video)

Game objectives

  • Emulator used: fba-rr-v007
  • Perfect only
  • No guard
  • All possible "no contest" move

Comments

Samurai Supirittsu Amakusa Kōrin is the fourth in SNK's flagship Samurai Shodown series of fighting games. Chronologically, is the second and final chapter of an interlude between Samurai Shodown and Samurai Shodown II, being Samurai Shodown III the first chapter...http://snk.wikia.com/wiki/Samurai_Shodown_IV

In this movie i choose to pick up Kazuki in Rasetsu mode. In this mode, his moveset contain a frame perfect finisher (2 frames to be exact)and a mashing buttons follow-up wich are very TAS friendly(his no contest move is also very fast).

I'm not going to describe all the fights, but you will find here some specific situation combos, damage abuse, AI manipulation, blood! ... No guard allowed, no damage and Kazukiburst, i haven't got a great room to work with, specially for glitch unfortunetly. (he has and infinite combo i don't use (only 2 rep sometimes) with 6CD combo)

As always, sorry for the frenglish...


ars4326: Judging!

ars4326: Hello, mamuuuut. This playaround really had some nice choreographed sequences, and contained a fair amount of variety throughout the various stages. From the combo-heavy emphasis on Jubei, to the deliberate beatdown on Charlotte, to the fatality-like finishing sequences on the final bosses, it was evident that much thought was placed into putting this one together. Nice work, all around!

Accepting for publication to Moons!

fsvgm777: Processing.


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