Tool-assisted game movies
When human skills are just not enough

Submission #4777: perfectacle's DS Touch! Gostop DS "100%" in 17:15.72

Console: Nintendo DS
Game name: Touch! Gostop DS
Game version: unknown
ROM filename: 2367 - Touch! Gostop DS (K)(Independent).nds
Branch: 100%
Emulator: desmume x86 0.9.7 svn4118
Movie length: 17:15.72
FrameCount: 61963
Re-record count: 598
Author's real name: exobud
Author's nickname: perfectacle
Submitter: perfectacle
Submitted at: 2015-07-26 17:03:56
Text last edited at: 2015-08-05 15:44:22
Text last edited by: feos
Download: Download (47132 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

if you don't know GO-Stop, you should read this link.



and I set custom game setting.

1. Double Junks (ssang pi) are twice.

2. Triple Junks (three pi) are twice.

3. Bi-Dori are five points.

4. Yuk-Dori are six points.

And I use auto mouse program(Auto Click, Auto Touch).

If u want to know game score, U should watch this article.


ars4326: (Edited YouTube link in submission text to display encode.) Claimed for judging!

ars4326: Hello, perfectacle. First off, to address whether this run is publishable, a precedent has been previously set in allowing certain (key word) non-trivial card games into the Vault. Furthermore, this sub-page by Nach (scroll to the bottom) outlines a reasoned argument for card games going beyond the scope of triviality in compared to general board games (which are, currently, banned). To sum that up: This run qualifies for Vault-tier publication.

Now for the run itself: To make clear, this 100% branch requires that every ranked opponent is met and defeated. This requires a minimum amount of points to be obtained against each opponent before one is able to advance on to the next player. The minimal points requirement is important, as it addresses an objection made in the thread of why auto-wins aren't used in every game (i.e. auto-wins simply don't generate enough points to speedily advance onward).

Upon closer examination as well, there is a remarkable amount of strategy evident in setting up multipliers with previous victories (some even set up using auto-wins) in order to obtain much higher point payouts in the next round (the 3rd 6th, and 9th opponents immediately come to mind). In addition, there is obvious luck manipulation being used in ensuring that opponents always make inferior moves designed to increase your score.

So all in all, I've determined this to be a technically impressive run, despite the low thread participation and voter entertainment score.

Accepting for publication to the Vault!

feos: Pub.

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