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Tool-assisted game movies
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Submission #4819: Alyosha, Arc & Randil's NES Kid Icarus in 19:53.15

Console: Nintendo Entertainment System
Game name: Kid Icarus
Game version: USA/Europe
ROM filename: Kid Icarus (UE).nes
Branch:
Emulator: FCEUX 2.2.2
Movie length: 19:53.15
FrameCount: 71707
Re-record count: 51820
Author's real name: Arc
Author's nickname: Alyosha, Arc & Randil
Submitter: Arc
Submitted at: 2015-09-01 03:16:02
Text last edited at: 2015-09-05 08:15:23
Text last edited by: fsvgm777
Download: Download (11696 bytes)
Status: published
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Author's comments and explanations:
Final version: 19:53.15 (71707 frames)


(Link to video)
"U? We have everything."

Overall, this version is an improvement of 4363 frames (72.72 seconds). I saved 66.43 seconds on stage 3-4 with a different route and a door glitch that allows the player to bypass the boss. Alyosha made a few extra zips in stages 1-3 and 2-4 to save another 6 seconds. We examined the strength upgrade options and determined that it is still optimal to get two strength upgrades.

After the player does the door glitch, the game thinks that Pit is entering from the left side of the door instead of the right. Thus, it sends him to the next room to the right. I believe that if going right would take Pit out of the map boundary, then the game ejects Pit to the end of the stage. On stage 3-4, it activates the three treasures cutscene instead of going to the score hall. I tested the glitch on stage 1-4, but it doesn't work. Pit gets stuck in the score hall forever.


(Link to video)

If you try to go straight right from the start of 3-4, the game doesn't eject Pit from the dungeon. It ejects him on the far left one floor lower, like so:

Credits:


ars4326: Claimed for judging!

ars4326: Replaced movie file. Previous time: 19:53:20 (71710 frames). New time: 19:53:15 (71707 frames).

ars4326: Hi, Arc and Alyosha. Impressive finds on the new zips (especially 3-4!), which added additional entertainment value to this run. It's also good to know that you both went back through to check whether foregoing the upgrades saved additional time (which, unfortunately, they didn't). All in all, outstanding teamwork on implementing these new optimizations!

Accepting as an improvement to the published run!

fsvgm777: Processing.


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