Submission #4819: Alyosha, Arc & Randil's NES Kid Icarus in 19:53.15

(Link to video)
Nintendo Entertainment System
baseline
FCEUX 2.2.2
71707
60.0988138974405
51820
Unknown
Kid Icarus (UE).nes
Submitted by Arc on 9/1/2015 3:16:02 AM
Submission Comments
  • New stage 1-3 zip at 4:31.
  • New stage 2-4 zips at 12:20.
  • Stage 3-4 starts at 16:48.
"U? We have everything."
Overall, this version is an improvement of 4363 frames (72.72 seconds). I saved 66.43 seconds on stage 3-4 with a different route and a door glitch that allows the player to bypass the boss. Alyosha made a few extra zips in stages 1-3 and 2-4 to save another 6 seconds. We examined the strength upgrade options and determined that it is still optimal to get two strength upgrades.
After the player does the door glitch, the game thinks that Pit is entering from the left side of the door instead of the right. Thus, it sends him to the next room to the right. I believe that if going right would take Pit out of the map boundary, then the game ejects Pit to the end of the stage. On stage 3-4, it activates the three treasures cutscene instead of going to the score hall. I tested the glitch on stage 1-4, but it doesn't work. Pit gets stuck in the score hall forever.
If you try to go straight right from the start of 3-4, the game doesn't eject Pit from the dungeon. It ejects him on the far left one floor lower, like so:
Credits:
  • BadBrakes discovered the 3-4 glitch.
  • got4n posted a video of the glitch in the thread.
  • Blechy posted insightful tips in the thread.
  • Kyrsimys for earlier work.
  • Sleeper.shi for earlier work.

ars4326: Claimed for judging!
ars4326: Replaced movie file. Previous time: 19:53:20 (71710 frames). New time: 19:53:15 (71707 frames).
ars4326: Hi, Arc and Alyosha. Impressive finds on the new zips (especially 3-4!), which added additional entertainment value to this run. It's also good to know that you both went back through to check whether foregoing the upgrades saved additional time (which, unfortunately, they didn't). All in all, outstanding teamwork on implementing these new optimizations!
Accepting as an improvement to the published run!
fsvgm777: Processing.
Last Edited by adelikat on 10/14/2023 3:32 PM
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