TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #4842: dekutony & Weegeechan's A2600 Donkey Kong in 00:37.75

Console: Atari 2600
Game name: Donkey Kong
Game version: any
ROM filename: Donkey Kong (1987) (Atari) (CX26143).bin
Branch:
Emulator: BizHawk 1.11.1
Movie length: 00:37.75
FrameCount: 2262
Re-record count: 575
Author's real name: Tony Leal & Duncan Lockhart
Author's nickname: dekutony & Weegeechan
Submitter: dekutony
Submitted at: 2015-09-14 22:20:40
Text last edited at: 2015-09-18 13:27:19
Text last edited by: fsvgm777
Download: Download (1513 bytes)
Status: published
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Author's comments and explanations:
The DONG expands even more on the Atari. 2600 times more.

(Link to video)

Game objectives

  • Emulator used: BizHawk 1.11.1
  • Expands dong
  • Uses legendary sound effects
  • Expands even more dong

Comments

This is Donkey Kong on Atari 2600, before Nintendo got into NESes, Wii Us and AngryJoes. Conparing it to any other version, it only has 2 levels, and then it loops. A bunch of the strats used on the NES, Arcade or SNES ports don't work here, so I'm left with not much. This port is recognized very well for it's sound effects, that are used in a bunch and bunch of cartoons since the old days and sometimes still used up to this day. Also, the levels have a few changes in it's layout and enemy placement. And also DK looks like a gingerbread man.

This is my first time using BizHawk's TAS Studio, so this game was like a practice of that until I got around it and made a proper TAS.


Stage by stage comments

25m

I had to wait for the barrels to move so I could advance and not die, unlike other ports, this stage is smaller, and thus skipping them is not possible as far my knowledge goes.

100m..?

Yep, from 25m to 100m in a breeze. Unlike the other ports, the flame guys spawn instantly when the stage starts, meaning the route changes significantly and avoiding them is a must.

More DONG

Suggested Screenshot

lel idk how atari screenshots work

Special Thanks

  • TO Weegeechan for his improvements
  • To Nintendo for letting Atari port this, and also for making that 30 year old plumber... :)
  • To Donkey Kong for his gingerbread DONG and for being the best waifu ever (aside from that Nui girl obviously).
  • To BizHawk for not crashing on me while using TAS Studio... unlike last time.
  • You 4 watching lol.


ars4326: Updated movie file. Previous time: 00:38.88 (2330 frames). Current time: 00:37.91 (2272 frames).

ars4326: Updated movie file. Previous time: 00:37.91 (2272 frames). Current time: 00:37.75 (2262 frames).

ars4326: Judging!

ars4326: Hello again, dekutony and Weegeechan. Good job on you guys collaborating together and getting the time down further! The added x-pos/RNG manipulations really made a difference in shaving that extra second off. Good nostalgia, all in all!

Accepting for publication to the Vault!

fsvgm777: Processing.


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