Tool-assisted game movies
When human skills are just not enough

Submission #4862: KnucklesMaster368's GBA Super Mario Advance 4: Super Mario Bros. 3 "any% no left + right" in 12:41.61

Console: Game Boy Advance
Game name: Super Mario Advance 4: Super Mario Bros. 3
Game version: JPN
ROM filename: 1093 - Super Mario Advance 4 (J)(Eurasia).gba
Branch: any% no left + right
Emulator: BizHawk 1.8.4
Movie length: 12:41.61
FrameCount: 45489
Re-record count: 1510
Author's real name:
Author's nickname: KnucklesMaster368
Submitter: KnucklesMaster368
Submitted at: 2015-10-01 23:45:29
Text last edited at: 2016-09-22 20:41:20
Text last edited by: feos
Download: Download (8942 bytes)
Status: decision: rejected
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
Super Mario Bros. 3 was a big hit worldwide. Its 2004 remake for the GBA was an excellent remake adding extra E-reader Levels and other fun things. This TAS, solely done by me, plays through the game with warps. This is like Miachel Fried's SMB3 Run which is just raw skill.

The Left + Right Trick allows Mario to go at running speed without the P-meter. This is not used.

AVI Postponed until after Judging


Uses warps

Forgoes time-saving Glitches

Stage by stage comments

World 1-1

This stage went well, although this is waay different than the SNES and NES versions. No GlitchMan grab due to the coin block being in the way.

>World 1-2: The Slider

Sliding speed is faster than running speed. I tried getting this in 1 slide, but physics engine stopped me.

>World 1-3: Whistle No. 1

Overall, this stage went well, but improvement by 3-4 frames could be possible.

(>)World 1 Fortress

I just could NOT get the jump off the block for the leaf. I spent about 350 rerecords on this one spot, and just couldn't get it.

Tanks and Boats Autoscrollers

I am quite good at these autoscrollers. No improvement.

Hand Screen

No Hands. Good Autoscroller.

>World 8-1

Shutter Running? Tried and failed. Possible though. Level went ok.

World 8-2

I spent a lot of time redoing this level to keep P-speed on Piranha Hill, and I got it. Further improvements are about 1-2 frames.

>World 8 Fortress

Good Overall, but someone more skilled could improve this by 1 second.

Last Autoscroller

Almost perfect.

>>Bowser's Castle

This was an OK stage, passing thru walls could be done (I think) but never could get. Bowser fight was great.

> = Stage that can be improved

Other comments

Screenshot Suggestions: Frame 3430

This is actually complete now, forgot to get to princess!!

Samsara: Judging.

KnucklesMaster368: Looking over it, I see many imperfections that need fixing, as the advice in the discussion says. I'm already starting fresh, but this TAS does have a lot of strengths. Not cancelling yet, keep judging Samsara.

Samsara: This run uses a ROM with a crack intro, when it should have been done on a perfect [!] dump. Aside from that, there are noticeable problems with optimization all throughout. Aside from that, the category of "no left+right" is arbitrary. A run of this game should use the left+right glitch, as it makes the run significantly faster.

KnucklesMaster368, I highly recommend following the advice given to you in this thread. From now on, if you know you can do better on a run, don't submit it: Just go straight to doing better. Post WIPs frequently on the forums for other people to judge, and be sure to take constructive criticism well in your endeavor to improve. I'm sure a precisely optimized run of this game (plus the e-reader levels) has a place on the site. Don't give up and keep aiming for it!

Audience feedback is poor, and the run has technical flaws. The ROM is incorrect, and the category is arbitrary. Rejecting.

Similar submissions (by title and categories where applicable):