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Submission #4866: Archanfel's Genesis James Bond 007: The Duel in 09:25.08

Console: Sega Genesis
Game name: James Bond 007: The Duel
Game version: any
ROM filename: James Bond - The Duel (UEJ) (Tengen).bin
Branch:
Emulator: Gens Rerecording v11c
Movie length: 09:25.08
FrameCount: 33861
Re-record count: 7369
Author's real name: Alexey
Author's nickname: Archanfel
Submitter: Archanfel
Submitted at: 2015-10-03 21:09:56
Text last edited at: 2015-10-12 11:51:16
Text last edited by: fsvgm777
Download: Download (2180 bytes)
Status: published
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Author's comments and explanations:
I can neither confirm nor deny that this is improvement of 8468 (or 2 minutes and 21.13 seconds) over the Dimon12321's submission.


(Link to video)

Game objectives

  • Emulator used: Gens Rerecording v11c
  • Uses hardest difficulty
  • Takes damage to save time
  • Uses death to save time
  • Heavy glitch abuse
  • Manipulates luck
  • Genre: Action
  • Genre: Platform

Improvements table

Level Improvement (frames) Improvement (seconds)
1 370 [1] 6.17
2 1577 26.28
3 4597 1:16.62
4 1346 22.43
5 578 9.63
Total 8468 2:21.13
[1] Including 3 frames at menu.

Digest: One new hilarious glitch, two new death shortcuts, minor and major route changes, two pixel perfect jumps to break sequences, skip some bosses, alternative bullets/granates/health management and of course more precise optimisation overall.

Level by Level

Level 1

Bond Girls: 3
Simple level. Most of time in this level was saved by minor route changes between rescue second and third girl and various small optimisations. Jumping into the water at the end of level in an expensive suit is sacrilege, so to avoid swimming James prefered to used new glitch which allowed to survive from high falling. Get two {useless} cartridge clips while waiting submarine.

Level 2

Bond Girls: 7
Not every day James Bond is jumping from one branch to another like a squirrel, but brief look on map is enough to understand that this is pretty interesting level. Also in this level the most dangerous enemies in game, they can to make shot without any delay, and only then say "give up." James should be very careful with them. Changed sequence of rescue of first three girls, long time i was unable to choose between the best route [R->U->L] and second-best route [R->L->U]. Minor changes in the middle, for example catch rope at specific Y-position, this and only this position, allow effectively use damage to save time. Ignore Q-pack also not get cartridge clips. Completely new route for the last the last third of level - skipped boss by neat pixel-perfect jump. To pass long moving vertical platform in end of level in one cycle instead of two cycles.

Level 3

Bond Girls: 4 (or 5 if to include Mayday)
In this level there are a lot of platforms with very long cycles. Cycles are so long that this opens the possibility to effectively use deaths to save time. Rescue the first girl and then suddenly die in first time.

M: Where the hell have you been?
James Bond: Enjoying death. 007 reporting for duty.

Used glitch to fall down to the second girl, not wait elevator. Changed route rescue of the third girl, used bottom path. there is no hand to hand combat in the game however James is well known master contactless battles, and even without using hands he can help guards take a hot bath in lava while waiting elevator. As preparation for fourth girl activate both moving platforms, vertical and then horisontal as soon as possible. While waiting these platforms James have a free time to play with Mayday. Mayday was disagreed to be bondaged and wait J.B. like all other girls, nope, she prefers more aggressive role of dominatrix. It's not that James like, but after all he managed to find the path even to her cruel heart. Get a Q-pack with grenades {= checkpoint} and only then run to "rescue" the last girl. To skip way back used yet one death as shortcut.

James Bond: I read your obituary of me.
M: And?
James Bond: Appalling.
M: Yeah, I knew you'd hate it.

Minor changes in the remaining part, some platforms activated earlier, not get damage at turning on bomb and etc. Escape can not be improved because horizontal platform at the end is main limitation, so it's insignificant how fall down & climb up is going, i used survive-glitch mostly for entertainment, though it also faster.

Level 4

Bond Girls: 5
Top secret international satellite launch centre have very straightforward design, with only one exception - after rescue of first two girls, approximately in the middle of level there are technical pipes which connected with upper area of level, however deadly flamethrower-mechanism is reliably block this short path. Fire is from kind of things for which you can watch endlessly so if you look enough long you can notice interval between a volleys of fire is not constant.

Before starting this dangerous mission, James sent request to Q (r57shell) from research and development division of MI6 to built special spy gadget (lua script) to be able to measure exact interval between a volleys of fire. Result of testing says me that safety window to make skip possible is exist, about after 11 seconds from moment when flamethrower starts working. Jumping around while waiting. Sadly that so long waiting necessary, but anyway it is the great timesaver, patience is a virtue. Also skip killing boss at the end of level.

Level 5

Bond Girls: 1
Jaws, you arch enemy is back and makes a last desperate attempt to kill you. Only if you manage to defeat Jaws this time will you be able to escape to safety. Greater half of improvement by smart using extra grenades, second half come from minor tactic changes and small tricks, like cancel of pistol re-charging animation and some additional shots during jumps. Actually it was an interesting fight, at least i enjoyed optimising it.

Other comments

Did you know that twenty-fourth James Bond film will be aired soon?


Special thanks

I want to say thanks to Dimon12321 for his submission, and to r57shell for help with flamethrower.

Suggested screenshots

13630, 15635, 17855/17856.


ars4326: Claimed for judging!

ars4326: Hello again, Archanfel. Outstanding set of improvements made here! In addition to the new map routes and optimizations, stage 3 was especially notable in incorporating deaths to save time, as well as the ingenuity of taking damage from an enemy's bullet to "bypass" Bond's fall limit. It was also nice to see the time savings made on the final boss, via use of grenades. Overall, very nice work!

Accepting as an improvement to the published run!

fsvgm777: Processing.


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