Tool-assisted game movies
When human skills are just not enough

Submission #4920: diggidoyo's Wii Mega Man 9 " In-Game Time" in 30:00.0

Console: Wii
Game name: Mega Man 9
Game version: USA
ROM filename: Mega Man 9 NTSC-U.wad
Branch: In-Game Time
Emulator: Dolphin v4.0-5400
Movie length: 30:00.0
FrameCount: 337342
Re-record count: 25503
Author's real name: David Nickerson
Author's nickname: diggidoyo
Submitter: diggidoyo
Submitted at: 2015-11-27 12:10:26
Text last edited at: 2018-05-10 21:55:37
Text last edited by: ThunderAxe31
Download: Download (47578 bytes)
Status: decision: cancelled
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Author's comments and explanations:

(Link to video)

In-game All Clear Time: 00:18:09

Run Attributes

  • Aims for in-game time instead of real-time
  • Takes damage to save time
  • Manipulates luck

Emulator Details - Dolphin v4.0-5400 (Does not sync with latest revisions)

  • Dual Core - Disabled
  • Idle skipping - Disabled
  • JIT CPU Recompiler
  • DSP LLE Recompiler
  • External Frame Buffer - Enabled | Virtual
  • No Gamecube controllers
  • Emulated Wiimote: Classic Controller
  • Clear game data (Right click the game title, choose "Open Wii save folder". Delete or move everything)
  • Cheats enabled - Add gecko code found here: http://pastebin.com/8q4Ryn13

Anyone who wants to encode this should PM me if they need help getting it to work.


This is a run using Mega Man on Normal Difficulty. It utilizes a gecko code created by Delroth and Darkeye which allows quick weapon switching similar to Mega Man 10. For the purposes of this run, the code is ONLY used to provide a smoother viewing experience. An in-game time run without using the code would use the exact same strategies, but every weapon change would include a ~70 frame pause. After obtaining concrete shot, this would become incredibly jarring and unpleasant to watch.

The code isn't perfect, and there are some frames where it doesn't work or I need to change weapons faster than the code allows. For this, I still use the menu as normal.

Again, the code DOES NOT provide any gameplay advantages over a regular run. It's ONLY purpose is to enhance the entertainment. Whether this code bars it from acceptance is to be seen. I merely created this run because I said I would 4 years ago (http://tasvideos.org/forum/viewtopic.php?t=7067&postdays=0&postorder=asc&start=240) and I'm not one to be called a liar. :)

I will add that there is an improvement to be had if someone were to create a New Game+ of this run with maximum screws and buy an M-Tank before every stage. This would allow an extra full bar of concrete shot zips would could save up to a second on each stage. I chose not to do this and only visited the shot once before the Wily stages.

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