Tool-assisted game movies
When human skills are just not enough

Submission #4949: was0x's NES Takeshi no Chousenjou "warp glitch" in 03:51.17

Console: Nintendo Entertainment System
Game name: Takeshi no Chousenjou
Game version: JPN
ROM filename: Takeshi no Chousenjou (J) [!].nes
Branch: warp glitch
Emulator: Bizhawk 1.11.4
Movie length: 03:51.17
FrameCount: 13893
Re-record count: 2805
Author's real name: J.T
Author's nickname: was0x
Submitter: illayaya
Submitted at: 2015-12-28 05:35:57
Text last edited at: 2015-12-31 17:41:41
Text last edited by: Spikestuff
Download: Download (4449 bytes)
Status: published
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Author's comments and explanations:
38 frames saved from my published run. I switched to bizhawk this time but there is no particular reason. If you want to read about this game, you can read here.

(Link to video)

List of improvements

Karaoke Bar
In previous run, I had to wait entire trying talking animation before karaoke. This animation is required to sing songs correctly for some reason. I found I could cut most of waiting frames when I activate karaoke machine first then trying talking. Also, 2 ladies more approached more closer than before run because I changed Takeshi's sitting position. Thanks to that, I cut 2 punches to kill them.

32 frames saved.

Corrupted Map
Due to different emulator, enemies spawn pattern was changed slightly, I didn't need to wait scrolling map around frame 11640. But I needed to use hi-jump to avoid touching NPC (She is Takeshi's wife :p) around frame 10600, which cost 2 frames.

6 frames saved.

adelikat: Claimed for judging
adelikat: Accepted to the Vault as an improvement to the published movie

Spikestuff: It's the final countdown!

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