Tool-assisted game movies
When human skills are just not enough

Submission #5046: Spikestuff's N64 Fighters Destiny in 01:43.07

Console: Nintendo 64
Game name: Fighters Destiny
Game version: USA
ROM filename: Fighters Destiny (USA).n64
Emulator: BizHawk 1.11.6
Movie length: 01:43.07
FrameCount: 6184
Re-record count: 863
Author's real name: Adam Stamatakos
Author's nickname: Spikestuff
Submitter: Spikestuff
Submitted at: 2016-03-17 13:45:57
Text last edited at: 2016-03-21 16:24:49
Text last edited by: feos
Download: Download (3014 bytes)
Status: published
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Author's comments and explanations:
...Wait, this is an N64 game...
Begins to panic

(Link to video)

Apologizes and Shoutouts to Samsara for being the user who made me curious, when it was accepted, I got extremely curious, 'cause I recalled something, during my spiking on Samsara's movie, so this ended up happening.

I had tabs, notes and other stuff on how each round was played, I kept improving on those rounds, each time, by a few frames.

In the end, the amount of pause buffs required to improve Real-Time? 3, the final 3 fights all required a pause buff to be executed, the rounds were much faster than not using any of it.

There isn't much to go on, except for well I HATE THAT CLOWN.

Fog: Judging...

Fog: Accepting for Vault.

feos: Pub?!

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