Tool-assisted game movies
When human skills are just not enough

Submission #505: adelikat's NES Mike Tyson's Punchout in 19:57.6

Console: Nintendo Entertainment System
Game name: Mike Tyson's Punchout
Game version: USA PRG1
ROM filename: Mike Tyson's Punch-Out!! (U) (PRG1) [!].nes
Emulator: (unknown)
Movie length: 19:57.6
FrameCount: 71856
Re-record count: 10569
Author's real name: adelikat
Author's nickname: adelikat
Submitter: adelikat
Submitted at: 2005-01-18 02:40:44
Text last edited at: 2012-08-15 19:25:34
Text last edited by: Ilari
Download: Download (3175 bytes)
Status: decision: rejected
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Author's comments and explanations:


cs = uses the clock stopping glitch
Piston Honda I improved by 2 seconds over Phil and Genisto's video

In addition, Glass Joe was aesthetically improved by knocking him out with a star uppercut instead of a jab. I improved phase 1 of Mr. Sandman by 1 second. Unfortunately, because you have to wait for his second sleeper pattern, this does not improve the overall time.

The cs glitch was avoided in Phil and Genisto's run because they claimed it was boring. I hope this run proves otherwise. I tried to make it as fast and as entertaining as possible while the clock is stopped. The cs glitch results in some bizarre strategies, especially Soda Popinski and the second Don Flamenco fight. I use the select trick and get knocked down twice in order to achieve the fastest clock time.

Phil: I have corrected your Mr. Sandman time. Btw, you didn't try to make this run as fast as possible in REAL time.
Ex. Just by watching Glass Joe when he is down, he tries to lift up twice. You're losing so much time. Just because of that, anybody may obsoletes your run.
And, congratulations for PH, I thought the current strategy was the best, I haven't tested that much for this fighter.

Bisqwit: Because the author has not responded to the question or reacted to the comment in 4 months, I'm rejecting this submission.

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