Submission #506: nitsuja's SNES Out of This World in 15:25.57

Super Nintendo Entertainment System
(Submitted: Out of this World)
baseline
Snes9x 1.43
55534
60
4139
Unknown
Out of this World (U).smc
Submitted by nitsuja on 1/20/2005 8:27:59 PM
Submission Comments
Out of this World is an old action-adventure game (with some of the earliest polygonal graphics) that is nearly impossible to play without dying a lot.
This movie:
  • Aims for fastest time
  • Abuses programming errors
  • Uses no warps or passwords
  • Takes no hits (i.e. no death)
To view the SMV, you should use the version of Snes9x found at: Forum/Topics/1816
Turn on WIP1 Timing, Fake Mute workaround, and Sync to Sound CPU, and turn off Volume Envelope Height Reading and Left+Right/Up+Down. Alternatively, you can use Snes9x 1.43 WIP 1 dev version, but because this has no "Fake Mute" option, you will have to mute the sound for real by setting the sound playback rate to "No Sound".
This game falls victim to the sound-code desync bug in Snes9x, which was briefly discussed here: Forum/Topics/542
This bug is the reason this run was originally recorded without sound, and now it can only be played back with sound using a modified version of Snes9x such as the one mentioned above, which can use Bisqwit's method of making the SNES think the sound is muted.
Programming errors abused:
  • Jumping through walls: Run left and quickly start jumping to the right, and you'll pass through doors and walls. This bug is very limited because it only works going to the right, and only in the same level that you get the gun. This bug is used to skip the long wait for your buddy to open a door, and is also used to glitch out the elevator to get it to the bottom floor faster.
  • Evading guards: Most guards are programmed to be impossible to get by without killing, but I evade them anyway, which in some places causes other guards who would be in my way to not spawn at all. One of the guards I go by is meant to be impossible to defeat or go past without doing a bunch of other stuff first to drop a green ball on his head, so that lets me skip a small part of the game to save time.

Bisqwit: Processing this movie... with sound (!).
Last Edited by adelikat on 9/9/2023 4:09 PM
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