TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #5075: diggidoyo's Wii Mega Man 9 "In-Game Time" in 30:00.0

Console: Wii
Game name: Mega Man 9
Game version: USA
ROM filename: Mega Man 9 NTSC-U.wad
Branch: In-Game Time
Emulator: Dolphin v4.0-5400
Movie length: 30:00.0
FrameCount: 337342
Re-record count: 25503
Author's real name: David Nickerson
Author's nickname: diggidoyo
Submitter: diggidoyo
Submitted at: 2016-04-01 06:09:54
Text last edited at: 2016-04-04 07:04:05
Text last edited by: Mothrayas
Download: Download (47578 bytes)
Status: decision: rejected
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Author's comments and explanations:

(Link to video)

In-game All Clear Time: 00:18:09

Run Attributes

  • Aims for in-game time instead of real-time
  • Takes damage to save time
  • Manipulates luck

Emulator Details - Dolphin v4.0-5400 (Does not sync with latest revisions)

  • Dual Core - Disabled
  • Idle skipping - Disabled
  • JIT CPU Recompiler
  • DSP LLE Recompiler
  • External Frame Buffer - Enabled | Virtual
  • No Gamecube controllers
  • Emulated Wiimote: Classic Controller
  • Clear game data (Right click the game title, choose "Open Wii save folder". Delete or move everything)
  • Cheats enabled - Add gecko code found here: http://pastebin.com/8q4Ryn13

Comments

This is a run using Mega Man on Normal Difficulty. It utilizes a gecko code created by Delroth and Darkeye which allows quick weapon switching similar to Mega Man 10. The code is ONLY used to provide a smoother viewing experience. An in-game time run without using the code would use the exact same strategies, but every weapon change would include a ~70 frame pause. After obtaining concrete shot, this would become incredibly jarring and unpleasant to watch.

The code isn't perfect, and there are some frames where it doesn't work or I need to change weapons faster than the code allows. For this, I still use the menu as normal.

Again, the code DOES NOT provide any gameplay advantages over a regular run. It's ONLY purpose is to enhance the entertainment. Whether this code bars it from acceptance is to be seen. I merely created this run because I said I would 5 years ago (http://tasvideos.org/forum/viewtopic.php?t=7067&postdays=0&postorder=asc&start=240) and I'm not one to be called a liar. :)

I will add that there is an improvement to be had if someone were to create a New Game+ of this run with maximum screws and buy an M-Tank before every stage. This would allow an extra full bar of concrete shot zips would could save up to a second on each stage. I chose not to do this and only visited the shot once before the Wily stages.

============ APRIL FOOLS! ============

This site does not allow cheats, so I doubt this will ever be published. Maybe someone can make a hack of this game instead of a cheat code to perform the exact same function.


Samsara: Deja Vu Man's powerup is Deja Vu Man's powerup is Deja Vu Man's powerup is Deja Vu Man's powerup is Deja Vu Man's powerup is Deja Vu Man's powerup.

Mothrayas: This seems quite familiar. Claiming...

Mothrayas: A lot has already been said in the discussion topic, but let's keep the verdict simple and clear.

This run uses a cheat code from an external cheating device (USB Gecko). The site rules strictly forbid these, and I'm rejecting this submission for that reason.

The rule against external cheat codes is strict, and no exception will be made to this. TASVideos is founded on spreading the notion of tool-assisted speedruns run through the game with no external modifications made to the game, and publishing a run such as this would go against that very notion. It would not just raise the common misconceptions made about what TASes are, but it would also legitimize those same misconceptions.

This run was created with the intent of using the cheat code to make TASing the game easier and making the game more watchable to the viewer audience. The first reason is not an acceptable reason for our judging purposes, as we judge the end result movie file, not the method to get there. It's possible to make a run without the cheat code, so it should be made without the cheat code. The second reason, to make the game more watchable for the viewer audience, is also not a sufficient reason to effectively de-legitimize the input file. It's something that can be handled by a special encode to cut out menu screens, as has been done for runs such as Super Metroid (cutting out door transitions). Bottom line, the reasons to use a cheat code are far from strong enough for us to consider changing our policy on external cheats. So I will continue to stick to the rule, disallowing any usage of external cheat codes, and reject this submission for publication on TASVideos.


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