Tool-assisted game movies
When human skills are just not enough

Submission #509: Acmlm's NES The Krion Conquest in 16:30.73

Console: Nintendo Entertainment System
Game name: The Krion Conquest
Game version: USA
ROM filename: Krion Conquest, The (U) [!].nes
Emulator: (unknown)
Movie length: 16:30.73
FrameCount: 59444
Re-record count: 3744
Author's real name: Jean-Fran├žois Lapointe
Author's nickname: Acmlm
Submitter: Acmlm
Submitted at: 2005-01-22 19:35:16
Text last edited at: 2011-05-01 00:21:17
Text last edited by: Dacicus
Download: Download (6382 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:

If you've ever played Megaman on the NES, you'll immediately notice how oddly similar this game is, both for the look and gameplay. The main character could very well have been one of Megaman's ancestors or previous lives (the story is set in 1999), except the game wasn't by Capcom ... so it's more of a cheap rip-off.

This game is more linear; there's 4 worlds (with 3 levels and a boss each), then the final bosses. It's also hard (no continues, no midpoints, dying at a boss forces you to redo the whole level before it), yet rewards you with one of the crappiest endings ever ...

Unlike in Megaman, you get all the weapons from the start and they have unlimited use:

I used all of them at least once, except Shield.

Glitches used:

This is actually my second run through the game (first one was 17:51, but I wanted to improve it before submitting). It's still possible to save a few more seconds, but mostly from minor things I only noticed in the later parts of the recording, and also because I still haven't quite figured out the perfect timing and control sequence for walljumping.

Bisqwit: Processing... Done.

Similar submissions (by title and categories where applicable):