TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #512: Walker Boh's NES Castlevania II - Simon's Quest in 34:11.98

Console: Nintendo Entertainment System
Game name: Castlevania II - Simon's Quest
Game version: USA
ROM filename: Castlevania II - Simon's Quest(U).nes
Branch:
Emulator: (unknown)
Movie length: 34:11.98
FrameCount: 123119
Re-record count: 15685
Author's real name: Hans Olsson
Author's nickname: Walker Boh
Submitter: Walker Boh
Submitted at: 2005-01-23 00:17:31
Text last edited at: 2005-01-23 00:52:19
Text last edited by: Bisqwit
Download: Download (9095 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
Castlevania time!

I decided to try to improve my previous run after some great criticism. That resulted in a pretty big improvement.

This game has one of the coolest glitches I have seen, falling through floors! Unfortunately it's the hardest one I have tried to perform.

To perform it you need to find a ledge which is exactly 2 blocks higher than the ledge/ground/whatever under you. Then walk off the ledge and hit air with the whip just as you start to fall. If done correctly you will fall through the floor! However, there are a few things which makes this glitch ultra-hard to perform.

Due to this it's incredible hard to perform the glitch when you want too.

Ok, so for the run. The time cut off from my previous version comes from when I'm indoors. That is in Mansions, houses and the last castle (Castlevania).

I can't improve anything outdoors because this game has a cool feature which is that it changes from day and night. When it's night the towns are "closed" and thus you must wait for daylight to be able to talk to persons you need. So the only time I can actually improve movement forward outdoors is after I have gotten the red crystal. I managed to do this and the result was that I entered Castlevania with 2 minutes of game clock until daybreak! ;D One "missed" jump would have caused me to see the annoying dialog.

Hmm, next thing that might look weird, because I want to complete Mansions as fast as possible, is that I kill a whole lot of enemies in there. This is mainly because of one reason: lag.

I've tried to not kill a whole bunch of enemies everywhere but with the result they caused lag so I didn't earn any time by that. Thus I kill, for example, the gargoyle in Mansion 3 on my way up.

Also, the Deborah cliff glitch is NOT used because I concider that to be another part of the game. A warping part that is. Besides I have not yet managed to perform it. I will do some more trying though.

Oh, in Mansion 3, it's not a glitch to walk through the wall. It's a fake wall there because it's sort of a dead end.

Oh, yet another thing, big thanks to Bisqwit this time who helped me out with comments and some trying during the run. Thanks!

Lastly, in Castlevania, after my first fall-through-floor I don't do it directly after I've landed. I found this impossible to do and after a 1000's tries I skipped it. This is because of the unknown factor that doesn't allow you to fall through floors sometimes.

I think that was it.

Enjoy it!

/Walker Boh


Similar submissions (by title and categories where applicable):