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Tool-assisted game movies
When human skills are just not enough

Submission #5148: arandomgameTASer's A2600 Super 3D Portals 6 in 00:23.06

Console: Atari 2600
Game name: Super 3D Portals 6
Game version: unknown
ROM filename: super3dportals6.bas.bin
Branch:
Emulator: Bizhawk 1.11.6
Movie length: 00:23.06
FrameCount: 1382
Re-record count: 4152
Author's real name:
Author's nickname: arandomgameTASer
Submitter: arandomgameTASer
Submitted at: 2016-06-18 16:58:40
Text last edited at: 2016-06-18 22:06:32
Text last edited by: arandomgameTASer
Download: Download (1900 bytes)
Status: decision: cancelled
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Author's comments and explanations:

Edit: Cancelled until glitches used are verified as emulation bugs or not

Yeah, Atari! The best console ever! By that I mean the worst console ever if you want any real games. Luckily homebrew exists to fix that.

Super 3D Portals 6 is a homebrew game made by Hincy that's, well, Portal. For the Atari. It follows the popular avenger Hawkeye as he escapes Saw traps. Idk, this game has no plot I'm making this up. There are only 10 levels before it loops, so I TAS until there's no more new content, like every Atari game ever.

The game can be downloaded here: https://forums.tigsource.com/index.php?topic=2391.0

Encode

Level Comments

Level 1

Portals travel rather slow in this game, so minor amounts of waiting is required whenever I need to fire a portal a long distance. Significant amount of time is saved on the last set of portals by doing an exploit that lets me do a full jump when exiting a portal, letting me skip some waiting on the orange portal traveling.

Level 2

Jumping at the right time when you're about to exit a portal on the ceiling lets me clip into the ceiling for the duration of the jump, which saves me having to wait a long time shooting a portal at the right wall.

Level 3

Due to a bug in the way the game checks position, moving left during the transition to the next level lets me get stuck in the wall you spawn next to. This then lets me scale it and use some portals in mid-air to save a lot of portal travel time.

Level 4

Speaking of walls, for some reason they're bugged in a way that allows me to clip into them if you place your portals up against them and hold a direction to the wall. This lets me skip the boring maze in the middle of the level and just go straight to the dot.

Level 5

Same jump trick as level 1 saves some time here, elsewise probably the most straightforward level out there.

Level 6

Another wall clip skips the whole level.

Level 7

Complex diagonal climbing at the start saves me having to shoot a portal directly upwards. I then do a series of wall clips at the top to get to the dot from the top, which skips half the level.

Level 8

Some more wall clips gets me through the W in the middle of the level. Much faster then just going around.

Level 9

By shooting a portal during the transition to this level, I skip the first area and end up on top of the level. I then do some more wall clips to skip the rest of it.

Level 10

Oh hey more wall clips. I shoot a portal onto the right wall to end input earlier.

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