Submission #5154: PGCX864's GBA Doraemon: Midori no Wakusei Dokidoki Daikyuushutsu! in 26:07.67

(Link to video)
Game Boy Advance
baseline
BizHawk 1.11.4
93633
59.7275005696058
44444
Unknown
0072 - Doraemon - Midori no Wakusei Dokidoki Daikyuushutsu! (J).gba
Submitted by PGCX864 on 6/27/2016 12:00:02 AM
Submission Comments
While celebrating my birthday (1995/06/27) and the 15th anniversary from this game will be released (2001/04/27), it is a 1005 frames fast improvement version than the previous submission and published movie. After being created and finished the previous movie, we found a lot of various improvements possible of new tricks and glitches. So, I began re-create the movie of this game as V2. By the way, it took four months to complete from the start to make this movie. Enjoy it! :) I'm sorry in a bad English.

Game objectives

  • Emulator used: BizHawk 1.11.4 (VBA-Next)
  • Aims for fastest time
  • Takes damage to save time
  • Used break to save time
  • Level ups in gets score to save time
  • Manipulates luck
  • Abuses programming errors
  • Uses no time phone (GB Mobile)
  • Category: Action

Tricks and glitches

Super deathblow of Nobita

Super deathblow to Nobita-kun will fire when you are attacking, in each location, is triggered by the pattern number of attacks it has been determined. If the number of times pattern to issue super deathblow is short in some places, if the next attack also attack many times before pattern issuing a super deathblow is reached, the fast enemy by super deathblow in the next attack There is a beat chance, but if is a long number of times to the contrary, until the pattern to produce an ultra-deathblow in the next attack is reached, there is a case that can not be used in useful it takes more time.

Luck manipulation of the item drop

Items to drop when killed the enemy, because there is a case to changes by the luck manipulation of the Nobita attack operation. On the other hand enemy was in the form of rockets and pot, because the items that drop depending on the state of the actions that there are in different specifications, it must be managed in actions to killed than luck manipulation.

Effect hold a secret tool in use by the break glitch

While you are using the secret tool, also resting to go to camp, because it is not possible to effect time of the secret tool is reset, while holding the effect time of the secret tool, to all recover HP / MP you things can be. In addition, when the save, because to be saved in the above case, if you start from the saved data in this state, followed by the effect time of secret tool.

Wall glitch

When you went towards the end of the block, it might be through without destroying by block.

Hoop through clip

By using the hoop through a final stage, in particular the wall that can be accessed through the wall, when it is usually is from passing through the one wall per one wall, it goes toward between the wall and the wall, is sandwiched between the two walls, fold will be through at a faster rate than normal.

Skip messages glitch

Many of the map, but has been placed objects invisible to the eye approaches the player position message is displayed, by location, by avoiding the position of the objects which is not visible in such a eye, the message by the encounter There is a place to be avoided in the occurrence. In addition, when you use the secret tool to when the player has to level up, you can skip the message that was level up. But, in this time of TAS, it was not used because the place was not that can be skipped without loss.

Using simultaneous map movement of powerful secret tool

And at the same time with a powerful secret tool as Minidora to move to the next map, because the effect of the secret tool that was used to before the move will be held, where needed destruction of the robot in order to obtain the key, more quickly you can destroy the robot.

Luck manipulation of enemies behavior patterns

This game is every time you go to the map, the enemies of the behavior patterns were noticed to be changed by the elapsed time. If, when you get stuck in progress by bad robot spawn is, If we delay one or more frames by before going in there, putting aside from the proceeds from the bad robot spawn, such as would hit the enemies in an attempt to go faster There is a chance to be a good robot spawn, such as give me.

Fast charge shorting

After Doraemon or Gian was a more one-step strong reservoir shoot attack, sometimes, until the next attack, there is more one frame faster frame window.

Double attack by attack + sliding glitch

This glitch is only available Suneo, When Suneo is sliding at the moment to throw a bomb, you can throw two bombs at a time of the attack.

Level up simultaneous items get

When a player level up, but during the blessing motion will stop the movement, because it continues to be hit determination of such items, after you level up by taking the items to earn a score, simultaneous next to during the blessing motion you can also take the items.

Fine adjustment of the movement

The pattern of the movement speed of the player, in the three frames is even speed, because the rest of the one frame is determined by the odd speed, if you want to fine-tune the current of the X / Y position, before and after from ANY (even speed) if the move to the order of movement (odd speed), you can fine-tune one pixel at a time, so it is important to get the items in a good position convenient. By the way, only speed numbers Gian has been inverted.

Shifting character position when map moved

When a player is moved to the map, and go in the middle when you move to the normal next map, but players in the next screen will be the position of the middle, and is shifted to a particular position, the position of the player on the next screen It will change.

Changes

Stage 1 (+221 ≠ +221)
It lost the frames in order to get the MP+1 item necessary for the optimization of at stage 5, but many places after was saves the frames.
Stage 2 (-81 ≠ +140)
The first half of the place has lost the frames for enemies luck manipulation and bad spawn, but it was to save the frames in the second half of the boss fight. In addition, in the stage 2 and later, you earn until the required score to level up is to optimize in the final boss 100000 points.
Stage 3 (-261 ≠ -121)
Road to the map ID 14, has saved a lot of frames to go from the top that you can avoid the damages caused by the poison swamp. The HP worth to sacrifice in order to uses the damage boost at this stage and later manages to withstand until the last minute. Furthermore, it hold the HP of one piece of heart in order to avoid the candy in the next stage. Where to obtain the key to destroy the robot, before because those of Suneo than Gian has been to be faster, we have been saved a lot of frames due to a change of Suneo.
Stage 4 (-217 ≠ -338)
By holding the HP of one piece of heart, was saved more frames in the bypass of candy. If Nobita's shooting event took the dandelion in place before the occurrence, it was to save the 10 frames with the use of a secret tool to increase the speed when you take a powerful secret tool of Suneo. Where to get the key in the destruction of the robot has to save the frames with the use of a certain two of the new glitches.
Stage 5 (-533 ≠ -871)
Where to obtain the key to destroy the robot, you have been saved a lot of frames in the use of the same way as stage 4. In addition, we save more the frames in many places.
Stage 6 (-134 ≠ -1005)
Where are through to the wall with through the hoop, it was to saved the frames with the use of wall clip glitch. Two places was lost 1 frame in the luck manipulation of the robots. Final boss has saved a lot of the frames on thanks to raise the level 4 on earlier levels.

Total: 1005 frames saved!

Addresses

Suggested Screenshots

41577, 41593, 59766, 59929, 60413, 60427, 67087, 76729, 77168, 85745 frames

Samsara: Judging.
Samsara: Accepting as an improvement to the published run.
feos: Pub.
Last Edited by adelikat on 10/18/2023 12:25 AM
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