Tool-assisted game movies
When human skills are just not enough

Submission #5162: MESHUGGAH & feos's NES Battletoads "game end glitch" in 00:56.51

Console: Nintendo Entertainment System
Game name: Battletoads
Game version: USA
ROM filename: Battletoads (U).nes
Branch: game end glitch
Emulator: FCEUX 2.2.2
Movie length: 00:56.51
FrameCount: 3396
Re-record count: 155944
Author's real name: Oliver H. & V. R.
Author's nickname: MESHUGGAH & feos
Submitter: MESHUGGAH
Submitted at: 2016-07-05 05:25:29
Text last edited at: 2016-07-17 17:27:55
Text last edited by: Spikestuff
Download: Download (1428 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
This movie improves the first rat on the second stage by passing over the camera borders with enough momentum on the 2nd player to "flow" through it instead of bumping it. This saves 15 frames.

No other places seems to be improvable (rat spawns are timered and game end glitch routine requires BUDR, AR and enough (3) input reset (ABSTUDLR which allows us to input two other inputs).

For more detailed informations, take look at at the previously submitted movie submission text|

Feos added as co-author since I've used his lua scripts to optimize movements and check a few other thousands of possible game end glitch tests.

GoddessMaria15: Judging.

GoddessMaria15: Excellent work on improving what was considered to be pretty tight already! Audience reaction was positive and entertainment value was high as well!

Accepting as an improvement to the published movie.

Spikestuff: Publishing

Similar submissions (by title and categories where applicable):