Tool-assisted game movies
When human skills are just not enough

Submission #5172: Birth's GBC Scooby-Doo! Classic Creep Capers in 18:47.86

Console: Game Boy Color
Game name: Scooby-Doo! Classic Creep Capers
Game version: USA/Europe
ROM filename: Scooby-Doo! - Classic Creep Capers (USA, Europe).gbc
Emulator: BizHawk-1.11.6
Movie length: 18:47.86
FrameCount: 67364
Re-record count: 6420
Author's real name: Brennan Cedeno
Author's nickname: Birth
Submitter: Birth
Submitted at: 2016-07-13 09:38:36
Text last edited at: 2016-07-30 15:56:45
Text last edited by: feos
Download: Download (12866 bytes)
Status: published
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Author's comments and explanations:
Update: Video! Yay!

(Link to video)

The reason I chose this game is because I hold the speedrun WR. This was the first game I ever owned as well...

To interact with things you must press A, then a direction, then A again.

Going through doors at an angle saves time. I optimized this as much as possible.

The order I go through the game is the most optimal possible. Restricted areas for some characters during certain chapters prevent it from going any faster.

Dialogue and scenes in the very beginning can be skipped with the START button. Later on that never works.

Overall this took at least 10 hours to complete. I worked the last 30 thousand frames in just 5 hours.

Samsara: Think I'll claim this one for judgement.

Samsara: File replaced with a trimmed version. I don't see any obvious issues or huge improvements even after multiple watches, so I'm accepting this to Vault.

feos: Pub.

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