Submission #5191: Unknown394's NES Super Mario Bros. "short Fire Mario" in 10:53.52

Nintendo Entertainment System
short Fire Mario
FCEUX 2.2.3
39276
60.0988138974405
1689
Unknown
Super Mario Bros.nes
Submitted by Unknown394 on 8/12/2016 7:50:13 PM
Submission Comments
This movie utilized a common bug in SMB1 in which Mario's state goes into a mess when he hits the ax and Bowser at the same time a the end of a castle. This allows the movie to display strange stage effects. I used the "short Fire Mario" state in this run to perform things not usually seen in regular runs.
Game objectives: beat the game with "short Fire Mario"
  • Emulator used: FCEUX 2.2.3
Comments
This movie utilized a common bug in SMB1 in which Mario's state goes into a mess when he hits the ax and Bowser at the same time a the end of a castle. This allows the movie to display strange stage effects. I used the "short Fire Mario" state in this run to perform things not usually seen in regular runs. Glicthes like no flag pull (found by klmz), walking through the wall and warp bugs are used to save some time. Since I need to complete at least one castle, I didn't use the warp in 1-2.
Stage by stage comments 1-1
regular speedrun, using "no flag pull" in the end
1-2
regular speedrun, using "no flag pull" in the end
1-3
regular speedrun, using "no flag pull" in the end
1-4
regular speedrun, touching Bowser while getting the ax at the end, messing Mario's state (small Mario is displayed as Super Mario)
2-1
regular speedrun, using "no flag pull" in the end, getting a mushroom and a fire flower, gaining "short Fire Mairo" state
2-2
using "left + right" swimming glitch for performance, regular speedrun, using "no flag pull" in the end
2-3
regular speedrun, using "no flag pull" in the end, throwing fireballs backwards by pressing left for one frame, killing all the cheep cheeps
2-4
regular speedrun
3-1
regular speedrun, using "no flag pull" in the end
3-2
regular speedrun, using "no flag pull" in the end, killing all enemies for performance
3-3
regular speedrun, using "no flag pull" in the end
3-4
regular speedrun
4-1
regular speedrun, using "no flag pull" in the end
4-2
regular speedrun, using wall glitch to push Mario to the right of the screen, triggering the warp bug taking Mario to the warp zone through a pipe that should lead to a bonus room
8-1
regular speedrun, using "no flag pull" in the end
8-2
regular speedrun, using "no flag pull" in the end, slowing down for 3 frames to avoid fireworks
8-3
regular speedrun, not using "no flag pull" in the end to avoid fireworks
8-4
regular speedrun, using warp bug by entering a returning pipe at the left of the screen to end up underwater, using double jump glitch to save time getting into a pipe
Other comments
The funnest part to watch in this movie is world 2-3 and world 3. This movie is special because Fire Mario is never meant to be short but he actually can be. This movie might be improved by using "power fire" (found by HappyLee) glitch to kill Bowser more quickly.

Samsara: Judging.
Samsara: In case you didn't see them before, I would recommend reading the 3 comments left on your previous submission.
Categories such as this are judged more strictly than more standardized categories. If the audience doesn't like it, then we can't accept it, and well... I don't really think the audience at large liked this. You made a few strange decisions with the routing, there are some noticeably suboptimal sections, and the glitch itself doesn't really lend itself to an interesting full-game run.
You mentioned you've been working on the any% run, so I would suggest keeping at that. Beating HappyLee's 4:57.31 time would be one of the most impressive achievements in site history in my eyes, so I wish you luck on that. As for this category, though, I have to reject it for not meeting our entertainment standard.
Last Edited by Samsara on 8/15/2016 8:08 PM
Page History Latest diff List referrers