Tool-assisted game movies
When human skills are just not enough

Submission #5264: Arc & Inzult's NES Zelda II: The Adventure of Link in 38:38.45

Console: Nintendo Entertainment System
Game name: Zelda II: The Adventure of Link
Game version: USA
ROM filename: Zelda II: The Adventure of Link (U).nes
Emulator: FCEUX 2.2.3
Movie length: 38:38.45
FrameCount: 139336
Re-record count: 7986
Author's real name: Arc
Author's nickname: Arc & Inzult
Submitter: Arc
Submitted at: 2016-10-21 15:45:22
Text last edited at: 2016-11-08 14:56:11
Text last edited by: feos
Download: Download (22468 bytes)
Status: published
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Author's comments and explanations:

(Link to video)

Allow me to begin with an explanation of the differences between the 3 branches of Zelda II movies.

This movie, which I'm just calling "any%" here, (or "warps," colloquially) is a new branch that allows warps but not the scroll-lock glitch. Speedrun.com calls this category "any% no scroll-lock." For this run's categories, remove the "forgoes time-saving glitches" category (which should have been "forgoes warps"), but keep the "forgoes major skip glitch" category. A "warp" (or "wrong warp") in Zelda II is when an exit takes Link somewhere other than where that exit is supposed exit into. The three warp glitches that I use in this run all follow the same rule:

The "warpless" branch, which is also known as "any% no OoB" on speedrun.com, allows basic glitches but none of these warps. Here are some examples of time-savers used in the warpless run that are not warps:

The "warp glitch" branch, which is just "any%" on speedrun.com, allows both the scroll-lock and hyperspeed glitches. These extremely gamebreaking glitches transform the game into an unrecognizable mess. Every exit becomes broken and Link can bypass the Great Palace barrier without placing any crystals, and so the game ends after 5 minutes of madness.

Now, let's talk about the specific differences between this movie and the warpless movie. This movie ends 25056 frames earlier than the warpless movie. For illustrative purposes, this chart helps visualize where the movies significantly differ. The chart shows a classic rise-fall-rise story like Cinderella, with an especially powerful climactic ending.

At this point I am going to point out all of the main differences between the two versions. This information will spoil what happens in the movie, and so you may wish to stop and view the movie first. You can also check my spreadsheet for complete details about screen differences.

What this movie generally does that the warpless movie does not:

Credits: Inzult, FatRatKnight, PresJPolk, CrystalSaver


Mothrayas: Judging.

Mothrayas: Being unburdened by the restriction of skips and tricks other than breaking the game with L+R movement, this run brings a creative new route compared to the "warpless" branch. Viewer response seems to agree. Accepting as a new standard branch, with the former branchless movie relabeled to "warpless".

feos: The other run will be up soon, claiming this one meanwhile.

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