Tool-assisted game movies
When human skills are just not enough

Submission #5265: TheRealThingy & BrunoVisnadi's SNES Classic Kong Complete in 01:54.71

Console: Super NES
Game name: Classic Kong Complete
Game version: unknown
ROM filename: Classic Kong Complete (U).smc
Emulator: BizHawk 1.11.7
Movie length: 01:54.71
FrameCount: 6894
Re-record count: 761
Author's real name: S.L. & Bruno Visnadi
Author's nickname: TheRealThingy & BrunoVisnadi
Submitter: TheRealThingy
Submitted at: 2016-10-22 00:07:24
Text last edited at: 2016-10-29 14:36:27
Text last edited by: fsvgm777
Download: Download (3608 bytes)
Status: published
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Author's comments and explanations:
Oh yes, some improvements. This run improves the previous one by 132 frames.

It is highly recommended to read the submission text of the previous TAS to understand all the tricks used in this run.

Game objectives


The movie improves these two levels: 50 M and 75 M.

In the previous movie, at frame 3798: sacrifice the next frame and then hold up+down = 2 frames saved, yay. Actually, not very impressive finding. Also at the end of this level (50 M) it is not necessary to climb all the way up as fast as possible to save those 2 frames because when the top of the level is reached, the game moves Donkey Kong to specific position first and after that the heart appears.

And finally we have... a shortcut. At level 75 M, surprisingly standing on the edge of the moving platform doesn't kill Jumpman when the ceiling is reached and... you know the rest. 130 frames saved.

Scientia potentia est

Address Domain Size Notes
002246 WRAM Byte X position
002247 WRAM Byte Y position

Samsara: My Judge gun fires in spurts.

Samsara: Accepting as an improvement to the published run.

fsvgm777: Processing.

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