Tool-assisted game movies
When human skills are just not enough

Submission #5295: TheRealThingy's A2600 Donkey Kong in 00:35.75

Console: Atari 2600
Game name: Donkey Kong
Game version: any
ROM filename: Donkey Kong (1987) (Atari) (CX26143).bin
Emulator: BizHawk
Movie length: 00:35.75
FrameCount: 2142
Re-record count: 1149
Author's real name: S.L.
Author's nickname: TheRealThingy
Submitter: TheRealThingy
Submitted at: 2016-11-20 16:29:19
Text last edited at: 2017-05-20 13:56:50
Text last edited by: TheRealThingy
Download: Download (1447 bytes)
Status: decision: cancelled
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Author's comments and explanations:
This movie improves the previous one by 49 frames.

Game objectives

  • Aims for the fastest time


Fair enough. Let's see if this movie violates the rules.

The movie improves the second stage, 100m. The route here is not the best one but better than in the published movie.

So it is possible to manipulate those fireballs at 100m, kinda.

I won't go to details but if you want to know how the fireballs really move, run Alyosha's movie and this lua script: https://pastebin.com/8xZTMFmg

Or reverse engineer yourself, the subroutine is located at address: 0xf469.

Ram Addresses

Address Domain Size Notes
13 Main RAM Byte X Position
1B Main RAM Byte Y Position

Thanks to:

dekutony a.k.a. Kurabupengin, Weegeechan, BrunoVisnadi and Alyosha.

Fog: Judging.

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