Tool-assisted game movies
When human skills are just not enough

Submission #5305: McBobX's NES Disney's The Little Mermaid in 06:41.32

Console: Nintendo Entertainment System
Game name: Disney's The Little Mermaid
Game version: USA
ROM filename: Disney's The Little Mermaid (U).nes
Emulator: FCEUX 2.2.2
Movie length: 06:41.32
FrameCount: 24119
Re-record count: 5501
Author's real name:
Author's nickname: McBobX
Submitter: McBobX
Submitted at: 2016-12-01 11:25:34
Text last edited at: 2016-12-09 03:27:15
Text last edited by: Fog
Download: Download (3030 bytes)
Status: published
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Author's comments and explanations:

Disney's The Little Mermaid in 06:41.32 by McBobX


I suggest this one officialy for the publication.

(Link to video)

Objectives achieved:

  • Beating the game as fast as possible
  • Saving time by taking damage
  • Manipulating Luck
  • Clearing the game with only one power orb


Well, I managed to get a good RTA time in normal speedruning which is 7:00.22 as of 28th Nov 2016, but after watching the TAS by AnS and trying to inspiring some good strats from it, I found that it also needs some other improvements, and the first one which is really obvious is in Walrus, as it is possible to beat it only like 5 cycles unlike in the current run that took a full 6 cycles which saves like around 3 seconds, and that gave me the idea to do a tool-assisted for this game. Not only that major time saved noted above was found but also there are some minor optimizations here and there in the run like grabing the shell to kill fishes without shooting bubbles on them which saves more frames, and good every boss fight. Overall, this run succeded on improving the current run by 426 frames or 7.09 sec

Special Thanks

Really spacial thanks to AnS for his run which was a great resource and for his glitch that allows to shoot bubbles and turn around at the same time which I used much in this run.

Mothrayas: Judging.

Mothrayas: Accepting as an improvement to the published movie.

Fog: Processing.

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