Tool-assisted game movies
When human skills are just not enough

Submission #5351: TASeditor, MESHUGGAH, CoolKirby, Masterjun, MUGG, was0x's NES Kirby's Adventure "game end glitch" in 00:35.89

Console: Nintendo Entertainment System
Game name: Kirby's Adventure
Game version: USA PRG0
ROM filename: Kirby's Adventure (U) (PRG0) [!].nes
Branch: game end glitch
Emulator: FCEUX 2.2.3
Movie length: 00:35.89
FrameCount: 2157
Re-record count: 36515
Author's real name:
Author's nickname: TASeditor, MESHUGGAH, CoolKirby, Masterjun, MUGG, was0x
Submitter: TASeditor
Submitted at: 2017-01-07 20:46:01
Text last edited at: 2017-01-08 21:39:03
Text last edited by: Masterjun
Download: Download (824 bytes)
Status: judging underway
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Author's comments and explanations:
It's this little pink thing again.

Game objectives

  • Emulator used: FCEUX 2.2.3


It's an one frame improvement over the published run. The slope clip is improved. Everything else is unchanged. I (TASeditor) tried to improve other things as well by delaying and interupting certaing actions, but it didn't work out due to lag sadly. Here's is an userfile with these tests in second room, just in case.

For non glitched graphics change inputs from TLR to TDLR on last frame.

Masterjun: Judg... no wait I'm an author dang it!
Nach: I'm not an author, judging.

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