Tool-assisted game movies
When human skills are just not enough

Submission #5352: maTO's Genesis Risky Woods in 10:37.8

Console: Sega Genesis
Game name: Risky Woods
Game version: USA/Europe
ROM filename: Risky Woods (UE) [!].bin
Emulator: Gens 11a
Movie length: 10:37.8
FrameCount: 38219
Re-record count: 8655
Author's real name:
Author's nickname: maTO
Submitter: maTO
Submitted at: 2017-01-08 23:09:33
Text last edited at: 2017-01-27 00:26:03
Text last edited by: Fog
Download: Download (3734 bytes)
Status: published
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Author's comments and explanations:
Risky Woods was released in 1992 for Amiga, Atari ST, PC and Genesis/Megadrive.
Player frees monks and fights four bosses in 12 stages.

Movie features:

Monk statues
You have to break certain statues in every non-boss stage to free trapped monks. There are also statues of evil monks that don't need to be broken.

Circle shaped keys
When you bring the keys to a gargoyle statue you have to complete a memory game with D-pad.
If you haven't collected every key the gargoyle statue sends you to the first missed key with an expense of 5 health.

Weapons can be acquired from Gargoyle statues and are always predetermined.
You can grow your weapon level up to three if you keep collecting the same weapon. Then it hits enemies as many times.
When you pick a new weapon it starts at first level.
Weapon level shows on screen under the stage number as small squares.

Default weapon is dagger which is used for first three stages.

Axe starts to appear more often from 4th stage onwards and has the best reach so it will become our choice.

Boomerang is unique in a way you can throw these to opposite direction of target.

Mace and Fire wheel don't seem to be any special.

At 33 you get silver armor which improves skull item's power. At 67 coins you get gold armor which prevents damage and makes skull item do even more damage for a longer period of time.
Enemies randomly drop one coin or even bag of coins.
You have to crouch to grab coins, so I only pick a few when there's time.
Bosses drop 19 coins after defeat and spawn four treasure chests for a bag of coins in each.

Skull: Costs 6 health to pick up. Damages every enemy on screen. Becomes more powerful with silver and gold armor. Used in 2nd boss to get rid of its shield. Also used twice in final boss to clear enemies.

Lightning makes you impervious to damage for 10 seconds.
Fireball seeks and destroys enemies.
Arrows send you backwards in stage.
Hourglass gives you one minute more time to cmplete a stage.
Miniature player gives one life.

Taking hits from enemies
You will fall down only able to direct your movement.

Losing life
Makes you lose one weapon level and five coins. You don't always collapse when you lose life. Only if you take damage from enemies or pick a skull item at 6 health.
In this run I lose life once when I pick a skull item on stage 4. It didn't do any harm since I had 5 health and weapon was at first level.

Bosses (memory address 00FF11A7)
Each have 220 health. First boss takes 3 dmg per hit, 2nd and 3rd take 2 dmg and last boss takes 1 dmg per hit.

1:46 - Some sloppy jumping here. I found out that 18 frames could be saved, but due to randomness of the game, I would have to redo everything after this.
3:11 - Good place to get a skull item and lose a life when weapon level is at 1.
3:47 - The only way to get that key is to let gargoyle statue send you back.
4:44 - Jumping into pit also ends the stage.
4:53 - I use a skull bomb to get rid of boss' shield.

Last words: Why this game?
I remember seeing the advertisement in some magazine. I did a short test run long time ago but didn't have knowledge of the game to continue. Just recently I saw a speedrun of this game and became motivated again.

feos: This is a nice run, but after you watch the first few minutes, you've basically seen all it has to offer entertainment wise. Yet the action is dense, and it's more than carelessly running right. The feedback was very narrow, but positive. And the game's quality is quite high, you feel the Amiga spirit in it very well. Accepting to Moons.

Fog: Processing.

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