On a few places, I've chosen to kill "useless" enemies. Sometimes there are not even in my way.
I've killed them for various reasons. Mainly because they will move in a very problematic place and if I don't kill them at this moment, I will need to lose a ton of frames later to kill them.
These moves are most of the time for RNG manipulation.
On Stage 3, Act 2, there are 3 Death Warps which saves me a bit of time.
The first one teleports me to a place soon to a mark.
The second one teleports me soon to a mark (Normally you have to get around).
The third one teleports me soon to the level's end (Normally you have to get around too).
On the path to kill the boss, there are invisible walls. To destroy them, you need 5 shots.
I had a lot of problems with the trigger which spawn the little robot at the end, I need them because if I can't kill them, I can't open the door to the end:
I can go throught every door and go to the end but the enemies will not be here so I will be stuck so I need to open some of them to activate the trigger.
I can kill the mad scientist when I want but same: Enemies will not spawn.
Normally, In casual and 1 player I should use the big bomb to kill the enemies at the end but here, shooting on them is faster.
Thanks to Patashu who corrected my 1 player submission text and Thanks to Dimon12321 who helped me to do this TAS !
: There's no solidarity on how this should be treated, so I'll apply my own vision. This run plays like a version of the 1P one, just slowed down and having one more screen to follow at once. I found it very hard to enjoy it, I even watched them room by room, side by side, and I see how much easier the 1P is to watch, follow and enjoy: it's faster paced, it doesn't demand spreading your eyes, and you can see all the glitches used clearly.
So if this run was slower, I'd reject it, but it's faster, so it can be vaulted, while the other one remains in Moons. There were people who liked it, but the votes don't quite agree, and I assume it's because of what I described above. So by entertainment level this run can't obsolete the other, because it doesn't have better content, and it can't be rejected, because it's faster, so I'm accepting it to Vault.
Also fixed the branch.