Tool-assisted game movies
When human skills are just not enough

Submission #5375: Zupapa's Genesis Granada in 10:00.37

Console: Sega Genesis
Game name: Granada
Game version: JPN/USA v1.0
ROM filename: Granada (Japan, USA).md
Emulator: bizhawk git#7e6ca99e1
Movie length: 10:00.37
FrameCount: 35976
Re-record count: 9619
Author's real name:
Author's nickname: Zupapa
Submitter: Zupapa
Submitted at: 2017-01-27 23:58:50
Text last edited at: 2017-01-31 18:18:55
Text last edited by: Zupapa
Download: Download (25645 bytes)
Status: decision: cancelled
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:

Game objectives

  • Uses easiest difficulty
  • Manipulates luck
  • Takes damage to save time
  • Uses death to save time


You start the game with 3 lives, but for this race I used 6, because they will be useful later.

Blaster can be used both to destroy enemies, as giving a great boost of speed.

You can also brake in case you do not want to go very fast, using C + B but the opposite direction you go.

Stage by stage comments

Stage 1

You can walk normally, power-up is not necessary, the only threat is the cylinders.

Stage 2

Here I pick up the power-up that will be used until the end of the game.

In frame 6830 I get missiles, and in 7244 I get a power-up that increases the strength of the blaster, its power went from 16 to 32.

The boss can only be damaged when he uses his attack.

Stage 3

The targets this time move, so luck manipulation is widely used.

The boss is extremely weak.

Stage 4

At this stage you have 2 power-ups, one of them is extremely powerful but self-destructs if hit by the blaster.

The boss at this stage can only be hit inside or over.

Stage 5

This was a bit tricky, because some targets have to be destroyed 2 times.

The power-up at this stage is quite strong and durable, in addition to following the enemies.

In the fight against the boss getting stopped, seems to be the best strategy.

Stage 6

At this stage there are no targets, but enemies live blocking the way.

Stage 7

I decided to use a power-up to destroy 2 targets since the distance was good.

Boss adress: 845E

He has 96 health.

Stage 8

The biggest targets have 70 energy.

This is a very interesting and unexpected boss.

He is also difficult to hit and very fast.

Stage 9

You can skip many parts of this stage by falling into the holes, after which your tank will be invulnerable for a few seconds.

Other comments

At some point I usually sit there for a while.

Some targets have a death animation, so I have wait for some frames for the counter to decrease.

Blaster does not have a fixed reload interval, so there are times when it takes me a while to use it again.

Power-ups can be lost if you move too fast, which is why I slowed down at the end of Stage 4.

feos: Judging...

Similar submissions (by title and categories where applicable):