"While the Apprentice Sorcerer slept his master's music was stolen away.
Now his dreams must restore the notes so the music again can play."
- Emulator used: Gens 11a
- Plays of hardest difficulty
- Takes damage to save time
- Genre: Platform
Basically you have to collect certain amount of points before reaching the end of the stage where points transform into notes.
On hard difficulty it goes like this:
............................notes needed.....points collected
1 level - water world -- 8
2 level - earth world - 10
3 level - air world -_- 12
4 level - fire world -- 14
Every 20,000 points are worth a note. So collecting more notes that is necessary to pass a level would just be a waste of time.
Somehow on 3rd level I managed to get enough notes for less points than needed. Maybe my theory isn't quite accurate?
Items & points:
note 60.000 (heals 3 hp)
flying book 1800
blue orb 4500 (heals 1 hp)
star 4500 (heals 1 hp)
is the trick that allows us to beat the game in well under 10 minutes.
Most helpful it is in the first level as it saves 21 seconds. It saves a few seconds in third level because it allows the use of a different route.
When you bounce from an enemy to item you can get 2-6 times the points and if the item is moving (star) even 7 times (31.500) the normal points.
The healing effect of items are also multiplied.
- flying spellbook (5x1800) 9.000
- star (7x 4.500) 31.500
- blue orb (5x 4.500) 22.5000
- star (6x 4.500) 27.000
- Flying spellbook (5x1800) 9.000
The run was made in 2010 but for some reason I didn't want to submit this then.
: Replaced the movie file
: This game's music and jumping mechanics brought me closer to schizophrenia, but it looks solid for this hell of an engine. Accepting to
the "oh God please no" tier