TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #539: FODA's NES Battletoads in 14:50.8

Console: Nintendo Entertainment System
Game name: Battletoads
Game version: USA
ROM filename: Battletoads (U).nes
Branch:
Emulator: (unknown)
Movie length: 14:50.8
FrameCount: 53448
Re-record count: 2100
Author's real name: Mário de Almeida Azevedo Junior
Author's nickname: FODA
Submitter: nesrocks
Submitted at: 2005-02-09 16:43:20
Text last edited at: 2005-05-31 21:25:31
Text last edited by: foda
Download: Download (11267 bytes)
Status: decision: cancelled
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Author's comments and explanations:
Emulator used - fceu-0.98.12-blip.win


About the game:
Battletoads is the game known to be very hard and few people have actually beaten it. It features a female villain and a lot of humorous dialogues.
Features:
- Uses warps
- No damage taken (takes hits to save time, but no damage there)
- Abuses programming errors in the game
- Manipulates luck


This run is faster than 2p warps for 3 reasons:
- You dont have to kill player 2 on level 11.
- The jumps are much more precise which add up a lot at the end.
- I can do the headbutt as a small jump wherever i want, unlike on the 2p version, because they hit each other.

The Bugs and odd stuff about the game:
- When running, instantly press the opposite direction you're running + B to give a backwards headbutt. Its usefull on many places and is used on level 11 boss to prevent getting inside the boss, which would result on a shock damage.
- On level 10 (Rat Race), simply kill any running rat and the game will think you killed a boss, which abruptly ends the level.
- Run towards the jet on level 3 (Turbo Tunnel), or the surf board on level 5 (Surf City) and jump right before hitting it, it results on an incredibly high jump out of the screen. This bug is surprisingly present on Snes Battletoads & Double Dragon game too. It's used here just for fun.
- Pressing left+right causes some weird behavior on the characters leading them to apparently change planes, and this is used on level 9 (Terra Tubes) to ignore helicopters and rubber ducks wherever possible.
- Its possible to move around while ducking, and this allows to go through sprite walls. Checkpoints still need to be touched though, or else the game crashes on the next checkpoint, or, if its the end of the level, it wont be active. So i get through walls and wait on the other side, which saves some time.
- On Arctic Caverns (level 4), theres a yellow spike on the ceiling which can be passed through as long as Down is being pressed, even if you're not really ducking.
- Even if you touch a spike and aparently die, it takes some time to actually deduct a life from the lives counter, so if the level ends before the life is deducted, the game will go to next level and the life wont be deducted at all. This is used to save time.

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