Tool-assisted game movies
When human skills are just not enough

Submission #5418: zggzdydp's NES Castlevania II: Simon's Quest in 28:11.12

Console: Nintendo Entertainment System
Game name: Castlevania II: Simon's Quest
Game version: USA
ROM filename: Castlevania II - Simon's Quest (U)
Emulator: FCEUX 2.2.3
Movie length: 28:11.12
FrameCount: 101634
Re-record count: 36332
Author's real name: Deng Peng
Author's nickname: zggzdydp
Submitter: zggzdydp
Submitted at: 2017-03-20 09:05:11
Text last edited at: 2017-06-10 18:19:00
Text last edited by: Nach
Download: Download (10536 bytes)
Status: published
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Author's comments and explanations:
Game objectives

This run is 5107 frames (85 seconds) faster than my old run.

New tricks: Holy water glitch: For some enemies, throw holy water to make it just hit enemy that kill it by one hit.

Long jump: When Simon stand on a moving platform, walk forward and jump without direction at the first frame after stop walking.

Cancel level up sequence: Just level up at edge of screen before screen changed. This was discovered by Fortranm.

Continuous floor sinking: Do floor sinking and whip at opportune frame again, it can through under 3 blocks height floor.

For this run, I use my route owing to Fortranm's run was not faster than mine. Only less improvement in the open air which almost did by long jump. Most of it made in mansions. In the first masion, I killed less enemies because holy water glitch let me to collect more hearts before. Second masion, optimized warp and use continuous floor sinking. Third mansion, continuous floor sinking again. Fourth mansion, no improvement. Fifth mansion, I use another way to break fake wall that reduce some lag. Last castle, the hero continuously through 4 floors!

Note: I was going to cancel the second level up sequence and kill the hero to restore health, finally I change my mind because I found that I must wait the skeleton move to the edge of screen and one more laurel.

You can see I jump in some places with no reason, actually it reduce a couple of lag.

Thank to Fortranm for his work of the game, guyze for his encode.

feos: Updated the submission with a 663 frame faster version per author's private request.
Nach: Nice run, decent feedback. Accepting as improvement to existing run.

feos: Pub.

feos: Updating again, with a 360 frame improvement. And resetting to Judging underway.

Nach: Decent update. Agreeing with what I said earlier.

Spikestuff: You're holding 2 already. Author of one is updating their work, so I have to wait. The other one is 3 hours. Publishing + Mass Encoding. (feos forgot about this, and wrote that I can take it)

Nach: Updating movie file as discussed in thread.

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