Tool-assisted game movies
When human skills are just not enough

Submission #5422: ruadath's SNES Clock Tower "best ending" in 12:26.82

Console: Super NES
Game name: Clock Tower
Game version: unknown
ROM filename: Clock Tower (Japan).sfc
Branch: best ending
Emulator: Bizhawk 1.11.9
Movie length: 12:26.82
FrameCount: 44883
Re-record count: 9405
Author's real name:
Author's nickname: ruadath
Submitter: ruadath
Submitted at: 2017-03-23 10:14:10
Text last edited at: 2017-04-04 15:53:04
Text last edited by: Spikestuff
Download: Download (10124 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
Clock Tower is a survival/horror point and click game in which protagonist and orphan Jennifer Simpson attempts to uncover the secrets of the Barrows mansion where she and her fellow orphans have been trapped.

This run seeks to achieve the best ending, in which both Jennifer and one of her friends survive, in the fastest time possible.

(Link to video)

Game objectives

  • Emulator used: Bizhawk 1.11.9
  • Achieves best ending
  • Heavy glitch abuse


Quick Turn/Recover

Whenever Jennifer has to change directions, it is quicker to change her direction, cancel her movement, and then start running again. Similarly, when her movement gets interrupted (most often during Hole Skip and Dog Skip), it is quicker to cancel her movement and start running again to get out of her recovery animation faster.

Action Glitch

It's possible to move through Scissorman if you select an object on the screen. This is used during the screen where he is first encountered by selecting the stairs, and then cancelling out of them

Text Skip

Dialogue can be skipped by opening your inventory and selecting different items. This is used to speed up several cutscenes.

Hole Skip

There is a hole on the second floor of the mansion that Jennifer can run through by performing either the Action Glitch (the first time) or the Text Skip (the second time)

Fast Doll

By running to the left past the doll and then turning around, it is possible to get the doll to charge into the wall, allowing Jennifer to escape earlier.

Dog Skip

details coming soon... basically a more complicated version of Hole Skip

Stage-by-stage comments:

details coming soon...

Fog: Judging.

Fog: This was a good run, but not something I personally found particularly entertaining. However, the general feedback given from the audience reception disagrees with me here. In this case, I'll side with the audience reception.

Accepting to Moons!

Spikestuff: Quick Pub.

Similar submissions (by title and categories where applicable):