Tool-assisted game movies
When human skills are just not enough

Submission #542: FODA's NES Excitebike in 05:57.93

Console: Nintendo Entertainment System
Game name: Excitebike
Game version: Japan, USA
ROM filename: Excitebike (JU).nes
Emulator: (unknown)
Movie length: 05:57.93
FrameCount: 21476
Re-record count: 1386
Author's real name: Mário de Almeida Azevedo Junior
Author's nickname: FODA
Submitter: nesrocks
Submitted at: 2005-02-10 19:42:02
Text last edited at: 2005-03-08 16:28:56
Text last edited by: foda
Download: Download (2773 bytes)
Status: published
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Author's comments and explanations:
Emulator used: fceu-0.98.12-blip.win

- Played mode B untill end of track 5 (it repeats forever).
- Aims for fastest time
- Takes damage to save time (i crash at the end of first track, there was no way around it)
- Times for each track were:
0 = 38.92 (easy version of track 1)
1 = 43:74
2 = 45:21
3 = 44:59
4 = 44:73
5 = 36:51

How it works:
- B button heats the engine, A button heats it 50% only.
- B button accelerates to max speed faster than A.
- When at max speed on the ground, its best to hold A, so the engine doesn't heat.
- When lower or higher than max speed on the ground, hold B.
- When in the air, hold right only.(let go the accelerators)
- Just before landing, press left for 1 frame, hold B when the bike lands.
- The "H" type ramps are the ones that give extra speed. They are those small ones and there are 3 of them for each lap on the first track.
- Changing lanes while in the air (not while going up a ramp) changes the length of the jump: If you change lanes down, you will land further. If you change lanes up, you will land earlier. Landing further is used on almost every ramp and bumps possible, unless its desireable to land earlier (in order to get ramps for example, or to not crash). going lanes down is used to stay in air as much as possible, thus giving the least engine heat.

Special thanks to Superninja for previous movie and everyone at the Nesvideos forums.

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