In this short but entertaining romhack of Super Mario Bros. by sullyrox (=userfiles/user/sullyrox
?), Mario slept in and as such only has 100 *undefined time unit*s to complete each of the 4 levels.
This run completes all 4 levels in 1:40.95, with the last input being at 1:40.58, which is 1 frame (?, 0.02s) faster than my previous TAS due to better acceleration.
- Emulator used: FCEUX 2.2.3
- Aims for fastest time
- Abuses sprite limits or something
I tried to make this run entertaining (by jumping backwards and that sort of thing) but in a SMB romhack that's only 4 stages long it can be difficult.
Spawning either the mushroom contained in the visible '?' block at the end of the level or the 1-up mushroom in the hidden block despawns the flag for whatever reason, saving quite a lot of time. Flagpole glitch is actually probably slower here, which is a lucky coincidence as I couldn't get it to work.
In 1-2, you're 'supposed' to collect a mushroom from the '?' block at the beginning of the level and slide through the pipe, but it's significantly faster (and harder) to clip through the pipe as small Mario.
1-3 and 1-4:
Nothing particularly amazing happens in these stages, although it is worth noting that in 1-3 it might be possible to jump off a koopa at the end of the level, clip into the floor and do the faster version of the flagpole glitch, similar to HappyLee's SMB2j TAS, but I couldn't get this to work.
At the end, where Peach asks Mario whether he can get to work with Buzzy Beatles (sullyrox can't spell Beetles), nothing I tried actually advanced the game back to the title screen to start the 2nd quest, so the buzzy beetles are lies.
In 1-2, if I could save 6 frames (the best I could do was 5) I should be able to save a frame rule, but I wasn't able to.
: Claiming for judgment.
: This hack is very short, un-noteworthy, looks terrible, barely even changes some of the stages from the original, and is just terrible overall. Viewer response agrees. Rejecting due to poor hack choice.