Tool-assisted game movies
When human skills are just not enough

Submission #5484: zggzdydp's SNES Super Adventure Island II in 41:55.16

Console: Super NES
Game name: Super Adventure Island II
Game version: USA
ROM filename: Super Adventure Island II (U) [!].smc
Emulator: lsnes-rr2-beta23
Movie length: 41:55.16
FrameCount: 151158
Re-record count: 38878
Author's real name: Deng Peng
Author's nickname: zggzdydp
Submitter: zggzdydp
Submitted at: 2017-04-27 03:28:21
Text last edited at: 2018-05-10 20:13:37
Text last edited by: ThunderAxe31
Download: Download (20059 bytes)
Status: decision: cancelled
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LSMV begins from dirty SRAM

Author's comments and explanations:
The run is 10844 frames (180.7 seconds) faster than the published movie. Emulator used lsnes-rr2-beta23.

The game play much like the published movie, I changed some route and used a few new strategies.


For BoaBoa island, I found a shortcut that took damage by enemy, it skiped quite a lot part in the stage and saved much time.

For PukaPuka Island, I explored the warp room in first round. Later, I used magic to warp here in second round, which is much faster than coming here from SalaSala island.

At most end of each stages, I saved the game and restarted to avoid the long conversation. Except HiyaHiya island, because it's slower than keeping the conversation in this stage. And unfortunately, it can't open menu at the end of last stage.

Finally I got 5 magic bottles, I used feather magic after got every spells, instead of let the hero die.

Additionally, I optimized details in the over run.

Edit: cancelled due to improvement

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