TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #5491: fcxiaopengyou's SNES Shin Nekketsu Kouha: Kunio-tachi no Banka "2 players" in 40:41.98

Console: Super NES
Game name: Shin Nekketsu Kouha: Kunio-tachi no Banka
Game version: JPN
ROM filename: Shin Nekketsu Kouha - Kunio-tachi no Banka (Japan).sfc
Branch: 2 players
Emulator: BizHawk 1.11.8
Movie length: 40:41.98
FrameCount: 146760
Re-record count: 62654
Author's real name: 向学
Author's nickname: fcxiaopengyou
Submitter: fcxiaopengyou
Submitted at: 2017-05-02 15:56:41
Text last edited at: 2017-05-24 16:19:27
Text last edited by: Fog
Download: Download (58319 bytes)
Status: published
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Author's comments and explanations:

Video

Goals

  • Emulator used: BizHawk 1.11.8(can work in 1.12.0)
  • Aims for fastest real-time
  • 2 players

Game introduction

This game's Japanese name is 新・熱血硬派 くにおたちの挽歌. in Wikipedia

It is an excellent two-player action game. Its designer is TECHNOS, which also made Double Dragon. However, this game is better in both playability and story. In this game, player can switch into any one of 4 characters. Everyone has his/her own feature of attack.

Details

Game's feature

This game produces 1 lag every 2 frames.

Some certain scenes produce more. For example, where players in a motorbike, 2 lags every 3 frames.

The amount of enemies in each scene is settled.

Bosses have a short invincible time.

Plot animation

When animation is played, player can skip it by pressing A, B, X or Y.

Players will be in a certain coordinate in most of them. So after clearing a stage, adjusting players' coordinate can speed up animation to save time.

Characters

Characters in prison uniform and female characters have a 31-frame circle of tread, while male characters are 25-frame.

Female characters run (also walk) faster than male characters.

Characters in prison uniform cannot perform skills.

So, use male characters to tread, use female characters to run.

Punch and kick

Punch can be performed every 15 or 19(including lags, the same below) frames and deals 3 damage.

Kick, performed every 23 frames, deals 4 damage.

Normally, enemies can be beat down in combination of 3 punches and 1 heavy punch or 2 kicks and 1 heavy kick.

Enemies taking punch fall down slower but closer, taking kick fall down faster but farther.

So, using punch or kick depends on enemies' location and amount.

Tread and kneeing

Tread deals 3 damage. kneeing deals 8 damage.

Time spent on 3 treads or 1 kneeing is close.

The direction of kneeing can be controlled.

Pressing down can deals damage in advance while jumping by kneeing.

So, use kneeing to leave enemies when they are about to stand up.

Skills

Kunio’s L/R+A has the most powerful strength dealing 25 damage.

Riki’s and Kyouko’s deal 9 damage in a period of time instead of instantly.

Kunio’s and Misako’s can make enemies fall to any distance you want.

So, had better not beat down enemies.

When they are about to be beat down, use Riki’s, Kyouko’s or Kunio’s skills, and then perform tread and kneeing.

Motorbike

Drive motorbike at the maximum speed as long as it won’t bump into walls.

Special occasion

In scenes with hooks, characters can deal more damage for unknown reason.

Glitch

Pressing A at the first frame to catch hooks will lead to a dislocation.

PS: If press left, right and B, characters will be upside-down. Since the glitch makes such a mess, I finally decided not to use it in this run.

Thanks

feos for helping me in some problem about emulator.

Pike for helping me to translated this.

Screenshot

(in frame 34716)


feos: This is a good run, explanations of the decisions and their background helped a lot. This is also a branch that can be considered an any% speed record, which means it could be vaulted if necessary. But the quality of this game is extremely high, its gameplay is varied, despite of mostly being a beat-'em-up. The pace of the run is nice, and even the cutscenes add dramatism, regardless of your knowledge of Japanese. The beginning of the run is still a bit slow and not varied, which some viewers noticed, but later on the game shoots away and showcases all its potential. Accepting to Moons.

Fog: Processing.


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