Tool-assisted game movies
When human skills are just not enough

Submission #5500: xipo's NES Double Dragon III: The Sacred Stones in 10:03.77

Console: Nintendo Entertainment System
Game name: Double Dragon III: The Sacred Stones
Game version: USA
ROM filename: Double Dragon III - The Sacred Stones (U).nes
Emulator: FCEUX2.2.3
Movie length: 10:03.77
FrameCount: 36286
Re-record count: 69166
Author's real name: 韩晖
Author's nickname: xipo
Submitter: xipo
Submitted at: 2017-05-11 05:54:11
Text last edited at: 2019-06-12 22:41:06
Text last edited by: adelikat
Download: Download (7071 bytes)
Status: published
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Author's comments and explanations:


  • Aims for fastest time
  • One player in a multiplayer game
  • FCEUX2.2.3
  • Uses death as shortcut
  • Takes no damage
  • Abuses programming errors in the game
  • Heavy Manipulates luck
  • Genre: Fighting
  • Genre: Platform

Double Dragon 3 is an ancient Act Game likes many Arcade Games.There are too much randomness everywhere in these games.Different strategy and route will add its unpredictable.This run is 328 frames(about 5.4 seconds) faster than the previous published [1156] NES Double Dragon III: The Sacred Stones (USA) "1 player" by xipo in 10:10.23.Improvement comes from details and better strategy.In this topi mmbossman suggested there are too many wobble in last run.So this time,I solve this fault.

Glitch 1:(As is known to all)Enemies will appear one by one on the second floor in Stage 4-1.

Glitch 2:Back Attacking.Usually,Player cann't stun enemy with only one punch.But Player can do this if use Back Attacking in a proper position.For example,see it in Frame 2115-2150.

Glitch 3:A hole in one.First,Player must get weapon(Sai or Bottle,not Army-Knife)from enemy.Beat its owner,then Player can beat anyone in the next few frames,no matter how much life he has.For example,see it in Frame 9310-9360.

Memory Address

  • 045F:HP of A
  • 0460:HP of B
  • 0403:count of A
  • 0404:count of B
  • 00B7:x-positon of player
  • 00CB:y-positon of player
  • 0334:x-sub-positon of player
  • 032A:y-sub-positon of player
  • 00B9:x-positon of A
  • 00CD:y-positon of A
  • 00BA:x-positon of B
  • 00CE:y-positon of B
  • 007D:state of player
  • 007F:state of A
  • 0080:state of B
  • 0087:x-sceen

Fog: Judging.

Fog: Improvements were indeed made in this submission.

Accepting as an improvement to the previous publication.

fsvgm777: Processing.

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