TASVideos

Tool-assisted game movies
When human skills are just not enough

Submission #5502: BrunoVisnadi's SNES Little Magic in 43:05.08

Console: Super NES
Game name: Little Magic
Game version: JPN
ROM filename: Little Magic (J).smc
Branch:
Emulator: lsnes rr2-β23
Movie length: 43:05.08
FrameCount: 155360
Re-record count: 90059
Author's real name:
Author's nickname: BrunoVisnadi
Submitter: BrunoVisnadi
Submitted at: 2017-05-12 04:49:11
Text last edited at: 2017-05-19 16:39:54
Text last edited by: fsvgm777
Download: Download (29035 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:
This is a improvement of 27890 frames, or 7 minutes and 44.06 seconds over the previous run.


(Link to video)

Game objectives

  • Emulator used: lsnes-rr2-beta23
  • Aims for fastest time
  • Slight glitch abuse

Comments

The game

This is a very simple puzzle game, with clear rules. You control May, whose objective is, in each level, to bring the flame into a gray hole, and then to go down the stairs. May is able to move the flame by physically pushing it or by creating bubbles. These bubbles can be either small (if you press B once), medium (if you press B twice) or large (B 3 times), and will shrink until they explode. The explosion will push any adjacent objects (the flame or other bubbles) away from them in 1 tile. Whenever May is facing a bubble and you press B, the bubble will increase in size. If it is already large, it will explode. If a bubble happens to be on a lava tile, it will grow over time instead of shrink, and it will explode eventually as well. There are many different tiles with different proprieties, and there are some different enemies too. May cannot face a side without walk into it, if it is possible to walk into it.

The run

I've started this run in 2015, on Bizhawk, but I didn't do much at the time and dropped it for a long time. A few months ago I got back into it and started from scratch on lsnes. Even though this is a very simple game, it has an incredible potential for a lot of interesting strategies. I honestly believe this is significantly more entertaining than the current published movie, as there is very little waiting time this time, and some more 'exciting' strategies with a lot of bubbles at the same time and more 'movement' overall. I hope this is enough to push this game to moons :)

I actually spent (many) hours trying to write a Stage by Stage comparison, but I gave up! Due to the nature of this game and the improvements, it doesn't make much sense to write a stage by stage comparison. For instance, there are many levels in which I used a completely different strategy from start to finish, and while it would be silly to just say that in the comments of such level, there isn't much else to be said (besides of describing exactly what the strategy was, in which case the text would be huge and it's easier to just watch the run instead). The improvements were all strategical, there were no game braking glitches, so the best way to see them is just to watch the movie, if you are interested. At least in my honest opinion, it didn't ended up to be as boring as this game makes it sound.


Mothrayas: Judging.

Mothrayas: Very solid improvement. Accepting as an improvement to the published movie.

fsvgm777: Processing.


Similar submissions (by title and categories where applicable):