Tool-assisted game movies
When human skills are just not enough

Submission #5509: TheRealThingy & Randil's NES Circus Charlie in 03:23.51

Console: Nintendo Entertainment System
Game name: Circus Charlie
Game version: JPN
ROM filename: Circus Charlie (Japan).nes
Emulator: BizHawk 1.12.2
Movie length: 03:23.51
FrameCount: 12231
Re-record count: 1255
Author's real name: S.L. & Johan Södling
Author's nickname: TheRealThingy & Randil
Submitter: TheRealThingy
Submitted at: 2017-05-15 12:15:13
Text last edited at: 2017-05-25 10:06:28
Text last edited by: fsvgm777
Download: Download (2757 bytes)
Status: published
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Author's comments and explanations:
Yet another "perfect" movie beaten. This time by 12 frames.


  • Aims for the fastest time
  • Uses easiest difficulty
  • Genre: Platform


Stage 1

So I was watching the published run and noticed that it takes a lot of time (frames 2406-2420) to move those fire rings to desired positions. I really wanted to test a few things even though I knew the movie was already heavily optimized.

It seems that if you alternate left and right button presses to go back and forth just like in the published movie, sometimes the fire rings will be pushed back, sometimes they won't be pushed back. Sometimes they will be pushed back a little bit, sometimes they will be pushed back a little bit more. So instead of doing that I push them only when it is not completely pointless to do so. Saved 9 frames.

Stage 2

0 frames saved.

Stage 3

Saved 3 frames. Read this

Stage 4

0 frames saved.

Stage 5

0 frames saved.

Fog: Judging.

Fog: Replaced submission file with a one frame improvement.

Fog: This is indeed an improvement. I would like to note that a Mode B run can obsolete this in the future, so long as it beats the existing record for Mode B.

Accepting as an improvement to the previous publication.

fsvgm777: Processing.

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