Tool-assisted game movies
When human skills are just not enough

Submission #5532: zoboner & vintse500's GB Disney's DuckTales in 08:49.62

Console: Game Boy
Game name: Disney's DuckTales
Game version: JPN
ROM filename: Duck Tales (j).gb
Emulator: Bizhawk 1.12.1
Movie length: 08:49.62
FrameCount: 31633
Re-record count: 8885
Author's real name: Gerard l
Author's nickname: zoboner & vintse500
Submitter: zoboner
Submitted at: 2017-06-06 16:12:27
Text last edited at: 2017-06-11 19:15:19
Text last edited by: feos
Download: Download (9255 bytes)
Status: published
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Author's comments and explanations:
Watch on youtube:

(Link to video)

Game objectives :

I present today the Duck Tales show on Game Boy in japanese version.

-Question, answer-

-why choose to play on GAME BOY?
Because I think then levels are some little different of the NES version, have some glitches only possible in this version and i want suggest a new vision of this TAS because for me it's as entertaining as to watch the NES TAS.

-Why choose to play in japanese?
Because enter in the levels is more faster than the US version and than speak with a PNJ is more fast.

-What are difference between easy, normal and hard difficulty?
In easy, you have 4 health points, in normal or hard difficulty you have just 3 points.In easy and normal difficulty; when you take health, you win 2 points, else in hard mode you win just one health point.

-Glitches explanation-

-Fast rope glitch:
When you climb to the rope for reach the next window, you have an inevitable loading before continue to climbing.
If you jump and hold the up direction, one frame before the loading start, you create an confusion of the loading speed on the character for a climbing faster. ( don't hold the "up" direction after than the loading is started; this input stop the glitch!).

-Touch the hitbox perfectly:
Some bosses, like boss n┬░1, have a hitbox problem when you touch them at the first frame, indeed, they die immediately, not dropped the treasure and block the character in the room!
It's possible, with a perfect position into the enemy hitbox, to take damage and touch directly the boss to have an optimal fight and not have the boss glitch.

Save more 510 frames in comparison to first "WIP": (#21411849320938420 - duck tales gb all level (japan

I have not news of vintse500 since more 2 years, I have taken the decision to remade this work alone but to associate this TASER to this submission, because he was to initiative of this project and I hope he watch this actualy for viewing this finaly improvement ;)

Thank you have watching this and hope entertain yourself.

Mothrayas: Judging.

Mothrayas: Good viewer response. Accepting to Moons.

feos: Pub.

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