Tool-assisted game movies
When human skills are just not enough

Submission #5552: DrD2k9's C64 Double Dragon "OCEAN Port" in 13:36.97

Console: Commodore 64
Game name: Double Dragon
Game version: unknown
Branch: OCEAN Port
Emulator: BizHawk 1.13.0
Movie length: 13:36.97
FrameCount: 40950
Re-record count: 6859
Author's real name: Mike D
Author's nickname: DrD2k9
Submitter: DrD2k9
Submitted at: 2017-06-16 15:35:10
Text last edited at: 2017-07-03 15:01:04
Text last edited by: DrD2k9
Download: Download (20615 bytes)
Status: decision: cancelled
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Author's comments and explanations:

Double Dragon for Commodore 64

Billy and Jimmy must fight the Black Warriors gang in ord...oh forget it. I think most of us probably know this game's premise.

Port Info.

There are two licensed ports of Double Dragon on the C64; one published by Ocean and the other by Melbourne House. This run is the Ocean version. Both ports are generally considered mediocre to poor quality ports. From what I can find online, the Ocean ports seems to be the one with the slightly more positive reviews. These generally revolve around increased combat attack options. Unfortunately this port is one player only. From what I understand, the other has the 2-player co-op option. Perhaps I'll look into a TAS of the Melbourne House port for comparison.

TAS Notes

  • BizHawk 1.13.0 with default settings.
  • Game is a cartridge version.

  • Aims for fastest completion.
  • Game can only be played with either SFX or Music...this run uses music.
  • Frustratingly, Billy can't access about 1/5 of either side of the screen resulting some waiting on enemies.
  • Reverse elbows seemed to be the fastest way to KO opponents. Thankfully this and all other moves are available from the start.
  • EVERYONE moves SLOOOOOOOWLY in this game.
    • The few times it appears that Billy speeds up his walking from area to area seems to be related to lag frames. I could not reproduce this at any other points in the game.
  • Sometimes knocking enemies off an edge takes longer than just beating them up because with how slow they walk, it takes forever for them to get in a position to be knocked off the edge.
  • The final boss has no weapon and is the same character model as any other foe (Abobo excluded), he just takes more knock downs to KO. Further movement after his demise is necessary to complete the level and trigger endgame scene.

Final Thought

This port definitely does not live up to the quality of other systems ports. It is what it is.

feos: Judging...

drd2k9: Cancelling due to anticipated significant improvements.

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