Tool-assisted game movies
When human skills are just not enough

Submission #5581: Jigwally's GB Boxxle in 4:58:50.2

Console: Game Boy
Game name: Boxxle
Game version: USA/Europe
ROM filename: Boxxle (USA, Europe) (Rev A).gb
Emulator: BizHawk
Movie length: 4:58:50.2
FrameCount: 1070926
Re-record count: 1018
Author's real name: Basil Gruber
Author's nickname: Jigwally
Submitter: Jigwally
Submitted at: 2017-07-02 16:33:27
Text last edited at: 2017-07-26 07:40:25
Text last edited by: Jigwally
Download: Download (183574 bytes)
Status: published
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Author's comments and explanations:
Boxxle is a Game Boy adaptation of Thinking Rabbit's puzzle game Sokoban. There already exists a TAS for Sokoban DS and I wanted to do some for other releases. The puzzles used in Boxxle and Boxxle II appear in several other Thinking Rabbit releases, such as Shove It for Genesis, so the solution sets for those puzzles can easily be reused to TAS other games in the future.

This is an improvement of 296 frames (just under 5 seconds) over my cancelled solution, due to me updating four suboptimal solutions I was missing.

The number of moves/pushes for the best known solutions in this puzzle set are posted publicly, but the solutions themselves are not. I used Sokoban autosolvers and swapped solutions to build up most of the solutions but Archanfel helped with supplying the ones I was missing.

Solutions are optimized by number of moves followed by number of pushes. All that matters for speedrun purposes is the number of moves but it's nice to have low pushes as a subgoal just to show off the best possible solutions.

As I said, these are the best known solutions for these puzzles. The puzzles here aren't hugely complex so I don't know if any of them are improvable, but if they ever are I will update it.

PS Sorry to Archanfel for how long it took me to finally finish this. I've been sitting on it for months.

Mothrayas: Judging.

Mothrayas: Accepting for the Vault.

Spikestuff: Publishing.

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