Tool-assisted game movies
When human skills are just not enough

Submission #5589: McBobX's NES Hammerin' Harry in 06:58.81

Console: Nintendo Entertainment System
Game name: Hammerin' Harry
Game version: JPN
ROM filename: Daiku no Gen San (J).nes
Emulator: FCEUX 2.2.2
Movie length: 06:58.81
FrameCount: 25170
Re-record count: 3880
Author's real name:
Author's nickname: McBobX
Submitter: McBobX
Submitted at: 2017-07-06 23:51:39
Text last edited at: 2017-07-17 15:17:07
Text last edited by: feos
Download: Download (4005 bytes)
Status: published
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Author's comments and explanations:

Hammerin' Harry in 06:58.81

Official Encode


  • Take damage to save time
  • Abuse programing errors
  • Beat the game as fast as possible
  • Luck Manipulation


Well, I'm presenting here a TAS of a nice game known as Hammerin Harry, it is about a guy who takes his adventure to rescue his girlfriend by beating some bad boys using his hammer. He goes through 5 levels, after each one there is a bonus stage except for the last 2 levels, there isn't anything new in the first level, but what's new is in the bonus stage, you may or may not notice it while watching the movie but the timer count decreases instantly from 30 to 29, which saves around 2 secs, well that is due to the pause at the very first frame where the in-game timer starts counting down, also I tried to keep the bonus count on 0, even if I kill many of enemies but that only for entertainment, this also saves around 48 frames, next there is the second level, at the very start, I didn't take damage because I want to save it for later, that cost me like 20 frames but it deserves it thanks to previous bonus stage, although I optimized the stage a bit later on. The next 2 bonus stages are the same as the first one. The 3rd level technically hasn't anything new except for a small lag reduction at the beginning and a funny glitch that allows hovering in the air while pressing left or right rapidly, also allows going to left from right (crossing the globe?!), unfortunately, it is completely useless but it worth to talk about. In the 4th level, I saved much time by taking the giant hammer that deals double damage than the normal one, it saved around 4 sec or so, however it isn't much useful in other stages as it needs time to take it while it won't save more, it is a lose of time. The final stage as well isn't different too, but I reduced lag here and finished the game with a time below 7 minutes.

In conclusion, this is an improvement over the current run by 756 frames or 12.57 seconds, mainly due to:

  • A pause trick that advances in-game time 1 sec ahead on bonus stages
  • The use of giant hammer in level 4
  • Some minor optimization and lag reduction in various levels.

I also want to thank NitroGenesis for his run as it was good too.

Enjoy, and Thanks For Watching

Fog: Judging.

Fog: Nice improvement!

Accepting as an improvement to the previous publication!

feos: Let's pub some tiny ones while Sabre Wulf is being sorted out.

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