Tool-assisted game movies
When human skills are just not enough

Submission #5590: Timestoppa and j1h7e7's SNES Super Mario World "96 Exit Fewest A or B Presses" in 5:11:40.63

Console: Super NES
Game name: Super Mario World
Game version: USA
ROM filename: Super Mario World (U) [!].smc
Branch: 96 Exit Fewest A or B Presses
Emulator: BizHawk 1.11.6
Movie length: 5:11:40.63
FrameCount: 1123886
Re-record count: 24737
Author's real name:
Author's nickname: Timestoppa and j1h7e7
Submitter: Timestoppa
Submitted at: 2017-07-07 11:35:05
Text last edited at: 2018-05-10 20:22:38
Text last edited by: ThunderAxe31
Download: Download (264838 bytes)
Status: decision: rejected
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Author's comments and explanations:

(Link to video)

Game Objectives

  • Emulator used: BizHawk 1.11.6
  • Aims for fewest presses of the A or B buttons (25 presses in total)
  • Does not aim for fastest time, even as a secondary goal
  • Abuses glitches to save A/B presses
  • Aims for 100% completion

Non-Author Credits

Thanks to SomeGuy712x and Bruno Visnadi for designing many of the strategies used in this TAS

Techniques used

  • Chuck Eat (for Orb mainly, but was one time used to get a green naked koopa in the case of CBA Secret Exit)
  • Shell Recycle
  • Dino-soar
  • Sprite slot filling (used in Roy's Castle to prevent Bowser Statues from spawning)
  • Stun glitch (used in Vanilla Dome 2 to spawn a boss, ending the level)
  • Ceiling Clip
  • ATUD (Avoid Time Up Death)
  • ALD (Avoid Lava Death)
  • Slope Clip (Used in Donut Ghost House to hit a vine block without having to jump)


We started by branching off an 11 Exit fewest A or B presses TAS that j1h7e7 made (link here), splitting off after the end of Yoshi's Island 3.

The TASing process was mostly easy, but there were two moments where we got stuck temporarily: Vanilla Dome 2 normal exit (I found it too hard to do, and j1h7e7 was hard-pressed to find time to do it), and Donut Ghost House secret exit (Bruno looked into the viability of using a slope clip here, but forgot to report back to us). Other than that, there were a few moments where we all forgot what the strat for a level was, until one of us had an "epiphany", so to speak, where they remembered.

Overall, TASing it was an overall enjoyable experience, though it had its lows.

After 5 months of on and off work, we're proud it's finally done (or at least, I am. j1h7e7 has been absent lately and probably doesn't even know it's finished yet).

Mothrayas: Judging.

Mothrayas: This is a pretty decent demonstration of what it aims to achieve, and it is clear that the authors are quite knowledgable about many of the finer intracies and obscure tricks of Super Mario World.

However, the fact that it is over five hours long, is quite dull to watch even with the supercut encode (which already cuts out half of the total rutime), and does not even aim for time means that the movie really has no place on this site as a movie publication. It can certainly find its niche in the Super Mario World community, but not here. As such, rejecting.

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